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- UniqueKhaos3 years agoSeasoned Ace
"GalacticGal;c-18264415" wrote:
I loved that mod but take care. If you have Get Famous, that mod grossly interferes with the Starlight Accolades Show. As in you may send your nominated Sim to hopefully win, but you'll find the Host never shows up, and sometimes good ol' Thorne Bailey leads the exodus from the PBP Studio Lounge. For me it was a total nightmare until others alerted me it was that mod. I very reluctantly removed it from my Mods folder. One week is too short, four weeks too long, three was just right. Now, I'm using two-week seasons.
Thanks for letting me know. I rarely have a sim nominated for an award and when they are I forget to go most of the time. I think a sim in my current game play may become an actress so I’ll have to think on this a little more. - brenjay913 years agoSeasoned AceI think in the sims I don’t see is as how I see our reality. In their world everyday they are a day (Year older) but of course they only have 7 times that they celebrate a birthday, and it’s really more of a milestone celebration into the next stage or chapter of their life. So if they have 7 milestone celebrations, but they age everyday, then naturally everyday for them is like a year because their life is so much shorter. I mean a full sim day for us is 24 hours, for them in our time it’s 24 minutes. But I don’t like to say or think that each day of theirs is like a year because it doesn’t make sense. I don’t think I can make sense of years in the sims. I think that’s one of the things I love about it, is how the time is so much different than reality, and these characters have the potential to live such rich lives where so much can happen in such a short amount of time - well to us anyway. Years don’t make sense to me in the sims, so I don’t think about it they way I do here on planet earth. The sims got their own timing going.
- I play the long seasons the most. I do have a save that's 7 day and another that is 14 day. So, it depends. I have been meaning to try out the weather machine, though. It's all time though, not aging.
- LiELF3 years agoLegendA year, you ask? Passage of time? Why, there is no time. And yet, there is always time. There are no years, only endless loops of cycles and minutes, as danger lurks and every previous minute spent 'live and well means another day of confrontation of possibilities. Only The Watcher knows when the clock ticks forward (or backward) towards evolution or parallels. Only The Watcher holds the secret knowledge.
(I play with aging off, rotationally, with no specific time spent on or between households, just play what I feel like in the moment. Also, my world is a little... unusual, not reality-based.) - GalacticGal3 years agoLegend
"LiELF;c-18264659" wrote:
A year, you ask? Passage of time? Why, there is no time. And yet, there is always time. There are no years, only endless loops of cycles and minutes, as danger lurks and every previous minute spent 'live and well means another day of confrontation of possibilities. Only The Watcher knows when the clock ticks forward (or backward) towards evolution or parallels. Only The Watcher holds the secret knowledge.
(I play with aging off, rotationally, with no specific time spent on or between households, just play what I feel like in the moment. Also, my world is a little... unusual, not reality-based.)
Is mystery … - I did the math along time ago, but for all things considering the game uses a 7 to 28 day "calendar" and years aren't kept track. This is probably to lend itself towards us making story elements around years so we can make our own.
In anycase, it's like this:134 real hours is 1 sim year. This is with the setting at 28 days. Since there is no leap years, a sim year is 336 sim days long. If you were to play for 338 real days, 55 sim years would have gone by.
Every real life minute is 1 sim hour.
Oh and I always use a 28 day calendar in my games.
Edit: Just realized my math is flawed. There's only 4 months to a sim year.
112 sim days is 2,688 sim hours, which is 2,688 real life minutes, which comes out to be 45 real hours. - RouenSims3 years agoSeasoned AceI play on the longest setting possible. I wish I could just have never-ending spring in my game. Barring that, it would be fun to have the game season match the real-life season.
- LadyGray013 years agoSeasoned AceThere's no real logic to the way time works in my game. I don't factor in seasons or think about how old kids or teens are. I have lifespan set on the longest setting for played Sims and aging off for everyone else. Sometimes I let Sims age up on their own, sometimes I age them up.
The only time I really think about it all is in relation to my vampire matriarch, who is over 500 days old. In my mind that makes her over 500 years old. And since I copy her over to any new saves I start, she continues to age even if everyone else resets.
It's a good thing Sims aren't aware of the passage of time, mine would be so confused. - luciusstorm3 years agoSeasoned Ace
"simgirl1010;c-18259930" wrote:
I don't keep track of time in my game. My seasons are set for 28 days but most times I'll use UI cheats to rewind to summer or spring, my favorite seasons. If I want to play in the fall or winter I'll change the season length to 7 days.
I'm not the only one who does this? Yay! - RouenSims3 years agoSeasoned AceI actually didn’t realize it was so easy to cheat the season until now! I might start doing that!
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