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Luckylunayre
8 years agoSeasoned Ace
"drake_mccarty;c-16211507" wrote:"Zeldaboy180;c-16211305" wrote:"Ashcarr;c-16195440" wrote:
S4 would have been perfect in my eyes if they hadn't reverted to putting us back into boxes. You can't do something like S3 did and give us open worlds and then just do away with it. I love S4. It's the first time I adored the artistic style. I absolutely love emotions and multi-tasking and how it creates sims who don't feel like robots. However, when you give a player tools like Create-a-Style and terrain editing found in 3 and then leave it out for the sequel, that doesn't feel intuitive.
For these reasons, I'm really hesitant when it comes to how long I want S4 to last. I like it, but it has major faults that I'd want to see corrected in S5 sooner rather than later, but if they do a half baked job and strip out emotions and multi-tasking, then I'd rather just keep playing S4 and hope it goes on for many more years.
I never liked the open world. I just felt there was more to look at rather than do. Only really thing you could do was collect stuff, most of the lots were rabbit holes and just for show.
San Myshuno and Bridleton Bay have both been adding unique things like festivals, food stands, merchants, lighthouses, musicians, performers etc and that's the kind of thing I hope becomes standard for the worlds. I actually really like that.
San Myshuno is literally the definition of “more to look at than do.
I hope they ditch the whole ‘built in’ world specific gameplay thing they’ve been doing. Players can’t manipulate any of it. They’d be better off focusing their gameplay on lots, and not in the space around the world that can’t be edited.
I disagree.. Like I said, there are food stands, festivals, performers, musicians, firework shows, protests etc.
San Myshuno feels the closest to an actual world than any other sims game for me.
Just because it has a lot of back drops and places you can't go doesn't mean anything, and that's not what I'm talking about.
I disliked sims 3, because there were vasts open worlds, but lots of empty spaces in those worlds. And the things you could do were all repetitive, the same old bar with a juicer where you made your own drinks, the same old rabbit hold restauraunts movie theater etcs.
I like the closed world approach of sims 4, opening up the lots in a single district would be nice, but impossible for this iteration.
Completely disagree with the focus on lots. The area around the world is what makes the world unique, they NEED to be unique. It was annoying in sims 3 because you couldn't travel from world to world. Dive lots were only in Isla Paradiso unless you did a very complicated and barely working work around, or lived in a custom built world. Lots of things were world specific, which was bad because you couldn't just travel.
Sims 4 worlds are different. I am not missing out on anything if one world has something the other doesn't, because I can visit that world in a matter of seconds. The worlds need their own flare.
And I am loving what they've done with San Myshuno and Bridleton bay. I dislike the base game worlds. Windenburg is absolutely stunning, but it's just always empty for me, which was my complaint with sims 3 worlds.
Don't know if you've played any Zelda games but here's a comparison. Twilight Princess had a pretty decent sized overworld, but there was nothing to do in the overworld. Then came breath of the wild and they added literally so much inside that world to explore that I often get side tracked. Worlds need their own unique flavors.
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