Forum Discussion
8 years ago
@rras1994 The time that it takes to make a new basegame is very different and also differs very much between the different games. The reason is that this is much more about getting ideas than just doing some very well defined work that has already been planned in all details.
The work on TS4 seems to have started already in 2008. But just like we now in many months have seen it for the Sims Mobile the game changes a lot in the first years and Grant also made the comment that there isn’t much for him as a producer to do in those early stages. The reason clearly seems to be that as a producer he just coordinates the work and makes sure that everything goes according to plans. But when the plan hasn’t really been made yet and everybody just are experimenting and trying to get ideas then he can’t really do much.
But again: This differs a lot from game to game because some games are planned much more in details already from the beginning. But the newer versions of the big Sims games aren’t because when they start they don’t seem to know much more then that EA wants two things:
1. Each big Sims game much be very different from all the previous ones because EA doesn’t want just something like a remake of one of those games.
2. EA wants each new Sims game to be based on a new main idea which EA can use in the advertising for the new game.
So because there are more and more previous basegames to avoid copying it of course becomes more and more difficult to make a new basegame and therefore usually takes longer and longer time.
But apart from that I instead think that it actually takes less time and becomes easier because the developers have more and more advanced tools to make the games. I have seen this in many other games too.
The work on TS4 seems to have started already in 2008. But just like we now in many months have seen it for the Sims Mobile the game changes a lot in the first years and Grant also made the comment that there isn’t much for him as a producer to do in those early stages. The reason clearly seems to be that as a producer he just coordinates the work and makes sure that everything goes according to plans. But when the plan hasn’t really been made yet and everybody just are experimenting and trying to get ideas then he can’t really do much.
But again: This differs a lot from game to game because some games are planned much more in details already from the beginning. But the newer versions of the big Sims games aren’t because when they start they don’t seem to know much more then that EA wants two things:
1. Each big Sims game much be very different from all the previous ones because EA doesn’t want just something like a remake of one of those games.
2. EA wants each new Sims game to be based on a new main idea which EA can use in the advertising for the new game.
So because there are more and more previous basegames to avoid copying it of course becomes more and more difficult to make a new basegame and therefore usually takes longer and longer time.
But apart from that I instead think that it actually takes less time and becomes easier because the developers have more and more advanced tools to make the games. I have seen this in many other games too.