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Chicklet45368
2 years agoRising Traveler
My theory is because of how the game started out.
It was originally meant to be an online multi-player game. Why would you need to code in random events if every sim in the world was being controlled by a RL human? There would be tons of random stuff happening because you can't predict the behavior or actions of a RL person.
Then when they decided to scrap that, they had to hurry up and create some type of single player game ...... so they created scripted "random" events that have certain triggers for all sims.
It's definitely not random. And when they do try to do random, it's turned up to 11! It's either full-blow and annoying or it gets nerfed and never happens again.
It was originally meant to be an online multi-player game. Why would you need to code in random events if every sim in the world was being controlled by a RL human? There would be tons of random stuff happening because you can't predict the behavior or actions of a RL person.
Then when they decided to scrap that, they had to hurry up and create some type of single player game ...... so they created scripted "random" events that have certain triggers for all sims.
It's definitely not random. And when they do try to do random, it's turned up to 11! It's either full-blow and annoying or it gets nerfed and never happens again.
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