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83bienchen
2 years agoRising Novice
There actually is a noticeable difference in coding when compared to TS2. In TS2, programming was heavily based on probabilities. You got a starting point and would go from there with different probabilities for random outcomes.
TS4's programming on the other hand ist heavily based on tests. For a certain event to happen, specific predesigned conditions must be met. Randomness can be best achieved by creativity in assigning those conditions. There is coding for randomness (called weight), but that has been kind of broken since release and not used as much as probalbilities were in TS2. The game is heavily leaning towards picking the outcome with the least tests and for a lot of events, the same option is mostly picked despite there being other ones available.
TS4's programming on the other hand ist heavily based on tests. For a certain event to happen, specific predesigned conditions must be met. Randomness can be best achieved by creativity in assigning those conditions. There is coding for randomness (called weight), but that has been kind of broken since release and not used as much as probalbilities were in TS2. The game is heavily leaning towards picking the outcome with the least tests and for a lot of events, the same option is mostly picked despite there being other ones available.
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