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Rey_Estupendo
4 years agoNew Traveler
I'm going to agree with the "good but challenging" opinions.
I thought I was ready to go for the new pack with a couple of families in a couple of saves that I could move in. Thing is, the empty homes in HOB are either too small or too expensive, and I didn't want to quickly slap together a crummy house that could house a family of six. So I started a fresh game and moved a single sim, Greta, into Cordelia's cottage.
Between gardening, trying to befriend the local wildlife, and running errands for townsfolk, Greta's days were pretty full. She only just got a boyfriend and got him to move in with her because during the Night On The Town holiday (which I didn't check the calendar to see coming up and delete it) she decided to go out to a restaurant instead of cooking for herself (and using her ingredients), and she got flirty with one of the waiters. I think I'm going to give him a standard job so he can bring in more income than she's making running errands and selling plants. Befriending the local songbirds is cool, but not really a viable career path, sadly.
I'm still waiting for my blueberries to come in so I can clear an errand. I had two blueberries and one errand that required one and one that requires four, so I planted one and now I wait. (I had a couple of errands that required 18 eggs between them, and rather than wait on my chickens, I solved that one with a grocery order, even though that basically ate my profits.)
I did have one weird thing happen, which I mentioned over in the thread about wildlife interacting with pets. I think it might be the result of a mod, maybe MCCC, interacting weirdly with the wildlife since they're not quite sims and not quite pets. The new boyfriend in my game? He lived in Newcrest but when he went to move in, he'd adopted one of the elderly foxes that liked to hang around my lot. I'm really not sure if that's supposed to be possible. I moved him (and the fox) in, and now I have *some* control over the fox. I can select him as the active sim and have him move around. The game wants to be able to feed him from a dog bowl, but when I have my sims go to fill the bowl and call him to dinner the command disappears from the queue before it's executed.
I thought I was ready to go for the new pack with a couple of families in a couple of saves that I could move in. Thing is, the empty homes in HOB are either too small or too expensive, and I didn't want to quickly slap together a crummy house that could house a family of six. So I started a fresh game and moved a single sim, Greta, into Cordelia's cottage.
Between gardening, trying to befriend the local wildlife, and running errands for townsfolk, Greta's days were pretty full. She only just got a boyfriend and got him to move in with her because during the Night On The Town holiday (which I didn't check the calendar to see coming up and delete it) she decided to go out to a restaurant instead of cooking for herself (and using her ingredients), and she got flirty with one of the waiters. I think I'm going to give him a standard job so he can bring in more income than she's making running errands and selling plants. Befriending the local songbirds is cool, but not really a viable career path, sadly.
I'm still waiting for my blueberries to come in so I can clear an errand. I had two blueberries and one errand that required one and one that requires four, so I planted one and now I wait. (I had a couple of errands that required 18 eggs between them, and rather than wait on my chickens, I solved that one with a grocery order, even though that basically ate my profits.)
I did have one weird thing happen, which I mentioned over in the thread about wildlife interacting with pets. I think it might be the result of a mod, maybe MCCC, interacting weirdly with the wildlife since they're not quite sims and not quite pets. The new boyfriend in my game? He lived in Newcrest but when he went to move in, he'd adopted one of the elderly foxes that liked to hang around my lot. I'm really not sure if that's supposed to be possible. I moved him (and the fox) in, and now I have *some* control over the fox. I can select him as the active sim and have him move around. The game wants to be able to feed him from a dog bowl, but when I have my sims go to fill the bowl and call him to dinner the command disappears from the queue before it's executed.
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