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LiELF
5 years agoLegend
I pretty much agree. I like that the devs are finally trying to put more into personalities, but the happiness buffs and excessive positive emotions constantly destroy any chance of retaining consequences or balance. So unless they're willing to start taking away some of those useless boosts that Sims get for doing the bare minimum and replacing them with "Fine" emotions, the game will continue to be grossly imbalanced and play consistently on "ultra easy mode". Eat a meal? Happy buff. Full needs? Happy buff. Nice wall hanging? Happy buff. Try a new food, new activity, meet a new person, go somewhere, fart, burp, sleep....happy, happy, happy, happy, happy, happy, happy buffs.
It's frustrating and kind of depressing. The Sims was always such an amazingly creative game that incorporated actual human psychology and basic sociology and had the unique ability to be relatable, believable, engaging and fantastical all at once. It did all of this by having an honest approach to the human condition, as well as equal positive and negative results. The meter would start in the middle and allow the player to hold the ultimate decision in which direction it would be pushed. And if the player dared to dabble in the deviant, the game had consequences. It's really a very basic concept. I don't know why it went so wrong with Sims 4. Why they decided to completely change the formula of the game and make a hand-holding Utopia instead.
I mean, I can have fun with Sims 4 and there are many aspects I really enjoy. But it only lasts so long before I'm either bored from predictability or pulling out my eyelashes in frustration because the Sims are so nonsensically infuriating. I've been taking a break from the game lately, for the last couple of months. I'm almost ready to open it up again, maybe once we get Dislikes patched in. I doubt I'll use the Likes because Sims seem to like everything anyway, but having Dislikes will hopefully start to fill the void.
I might do an experiment to create Sims with only one Trait or only negative Traits on top of the Dislikes, to see if it helps avoid some of those excessive happy buffs and allow a Sim to act more normal.
It's frustrating and kind of depressing. The Sims was always such an amazingly creative game that incorporated actual human psychology and basic sociology and had the unique ability to be relatable, believable, engaging and fantastical all at once. It did all of this by having an honest approach to the human condition, as well as equal positive and negative results. The meter would start in the middle and allow the player to hold the ultimate decision in which direction it would be pushed. And if the player dared to dabble in the deviant, the game had consequences. It's really a very basic concept. I don't know why it went so wrong with Sims 4. Why they decided to completely change the formula of the game and make a hand-holding Utopia instead.
I mean, I can have fun with Sims 4 and there are many aspects I really enjoy. But it only lasts so long before I'm either bored from predictability or pulling out my eyelashes in frustration because the Sims are so nonsensically infuriating. I've been taking a break from the game lately, for the last couple of months. I'm almost ready to open it up again, maybe once we get Dislikes patched in. I doubt I'll use the Likes because Sims seem to like everything anyway, but having Dislikes will hopefully start to fill the void.
I might do an experiment to create Sims with only one Trait or only negative Traits on top of the Dislikes, to see if it helps avoid some of those excessive happy buffs and allow a Sim to act more normal.
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