Forum Discussion
6 years ago
"Dannydanbo;c-17071323" wrote:"rudy8292;c-17071196" wrote:"Dannydanbo;c-17071192" wrote:"PlayerSinger2010;c-17071112" wrote:
Don't get your hopes up. Occults don't matter to this iteration of The Sims and people will whine about them OR they'll only be temporary or unattainable for your own sims.
We may not have gotten as many as I wish we would have by now, but if Vampires is any indication, when we get them, they will be spectacular.
True, but don't expect them to be spectacular with an EP where they have trade off after trade off.
They better dedicate full GP's to supernatural states instead of shoehorning them into some pack as a small side feature.
I see your point, but there isn't as much history as there is with vampires. And if they don't add in a bunch of stuff that could go in a GP or SP like pool stuff and hotel stuff, Merfolk could be done very well in an EP.
I also don't see a Supernatural pack ever coming. I think Vampires was a one off. Most other occults could fit in EPs (which may be the only way to get them) and still be fleshed out.
I'd like a magic pack that is a nod to Makin' Magic from S1. Not a direct copy, but it had a lot of fun magic stuff in it. And I think that if they include all magical creatures (witches, fairies, genies, etc. because most magic is really all the same, just delivered differently) it could be a great pack.
I also agree that they can make EPs with fully fleshed out thematic Occults - so long as they focus on let's say just one type like with Mermaids in Island/Tropical Paradise, instead of trying to shoehorn multiple ones in an EP that's already focused on something else at its base.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,241 PostsLatest Activity: 2 months ago
Related Posts
Recent Discussions
- 9 hours ago
- 6 hours ago