Forum Discussion
Simalleyaile
5 years agoSeasoned Newcomer
@LiELF - love your ideas.
take a Good and Evil Sim. They should, by instinct, argue and debate, fight, or not get along.
This could occur once Sim A learns that Sim B has the conflicting trait. A similar mechanic is already functioning in the game. For example, "bros" enjoy hanging out with other "bros" and have specific and exclusive interactions like "bro hug" etc, also Snob sims love the company of other snobs. Soit's very possible for two enemies to "detect" their hate and get assigned specific buffs and open new unique interactions - they just have to want to add it. Some of the work is already done - they have the tags made that appear in the relationship panel like disliked, despised, declared enemies - I think there's even an enemies with benefits?
Stalked a little: Ha! Love it! This mechanic is also in game already, developed for Get Famous: Stans. They could easily use some of this behaviour for two sims in a Declared Enemy status.
If we had doorbells, I'd say they could ring and run. Yes, we shall ask for doorbells please. I know it's
been asked for many times before.
Leave litter scattered on their front steps: It would be funny seeing an adult sim joyfully using the toddler animation to make a mess on their enemies property and then do that evil laugh as they run away.
Maybe the burglar activities could be transferred to enemy Sims behaviors instead. I love this idea! I think the reason why so many people are asking for burglers (besides the, you know, "principle" of them being missing as they were in other games) is because of the unexpectedness, the fact that it feels like gameplay suddenly halts because build/buy mode becomes unavailable - like fires - you don't have control of the game
for just those few moments, and then BAM! you get the option to fight or call the police and you don't know if they're going to get away with it or not. They could make this meaningful in Sims 4 if they used a reason for the burglary to happen. Enemies seem like a good enough reason for me. (Side note, I'd also like to see my actual sims in the criminal career do this too, and then my actual police/detectives show up to investigate - but that's probably another topic!)
I kind of think we could use a "frenemies" Game Pack. It would be awesome. I think this sort of thing would be perfect for a Superheros and Villains pack. My goodness, we have ALL those costumes, evil, mean and good traits, two entire social categories dedicated to mischief and mean, we can even do a Villainy Degree at University. I wouldn't be surprised if something like this may have been planned
all along, they just knew they had to get the more often requested packs done first. Anyway, I got a bit impatient waiting, so thought I'd ask for them to hurry along a little.
take a Good and Evil Sim. They should, by instinct, argue and debate, fight, or not get along.
This could occur once Sim A learns that Sim B has the conflicting trait. A similar mechanic is already functioning in the game. For example, "bros" enjoy hanging out with other "bros" and have specific and exclusive interactions like "bro hug" etc, also Snob sims love the company of other snobs. Soit's very possible for two enemies to "detect" their hate and get assigned specific buffs and open new unique interactions - they just have to want to add it. Some of the work is already done - they have the tags made that appear in the relationship panel like disliked, despised, declared enemies - I think there's even an enemies with benefits?
Stalked a little: Ha! Love it! This mechanic is also in game already, developed for Get Famous: Stans. They could easily use some of this behaviour for two sims in a Declared Enemy status.
If we had doorbells, I'd say they could ring and run. Yes, we shall ask for doorbells please. I know it's
been asked for many times before.
Leave litter scattered on their front steps: It would be funny seeing an adult sim joyfully using the toddler animation to make a mess on their enemies property and then do that evil laugh as they run away.
Maybe the burglar activities could be transferred to enemy Sims behaviors instead. I love this idea! I think the reason why so many people are asking for burglers (besides the, you know, "principle" of them being missing as they were in other games) is because of the unexpectedness, the fact that it feels like gameplay suddenly halts because build/buy mode becomes unavailable - like fires - you don't have control of the game
for just those few moments, and then BAM! you get the option to fight or call the police and you don't know if they're going to get away with it or not. They could make this meaningful in Sims 4 if they used a reason for the burglary to happen. Enemies seem like a good enough reason for me. (Side note, I'd also like to see my actual sims in the criminal career do this too, and then my actual police/detectives show up to investigate - but that's probably another topic!)
I kind of think we could use a "frenemies" Game Pack. It would be awesome. I think this sort of thing would be perfect for a Superheros and Villains pack. My goodness, we have ALL those costumes, evil, mean and good traits, two entire social categories dedicated to mischief and mean, we can even do a Villainy Degree at University. I wouldn't be surprised if something like this may have been planned
all along, they just knew they had to get the more often requested packs done first. Anyway, I got a bit impatient waiting, so thought I'd ask for them to hurry along a little.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,273 PostsLatest Activity: 18 minutes ago
Recent Discussions
- 11 minutes ago
- 18 minutes ago
- 28 minutes ago
- 3 hours ago
- 3 hours ago