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5 years ago
I end up getting bored with a lot of these challenges. I'm currently still on my main generation for the family legacy.
You could do what I usually do when I get bored and create a lot in each world with creepy crawlies and add objects from the Jungle Adventure game pack from the temples (It causes all the pests from that specific lot to attack every sim walking around the neighborhood.) Have some sims eat the bizarre fruit while not in Strangerville and add just a touch of pollution in the mix and it makes for seriously interesting game play. :wink:
Your buzz night club seriously cracks me up every time I see that image. xD
You could do what I usually do when I get bored and create a lot in each world with creepy crawlies and add objects from the Jungle Adventure game pack from the temples (It causes all the pests from that specific lot to attack every sim walking around the neighborhood.) Have some sims eat the bizarre fruit while not in Strangerville and add just a touch of pollution in the mix and it makes for seriously interesting game play. :wink:
"Nate_Whiplash1;c-17702714" wrote:"telmarina;c-17702527" wrote:"Nate_Whiplash1;c-17699208" wrote:
That's my style of gameplay, but I don't know what your idea of fun and chaotic is. I do heavy rotational play, and it's all based on scenarios, not storytelling. It's a lot of fun, but I don't know if you would consider that long term
@Nate_Whiplash1 I also do heavy rotational play :) what do you mean by your playstyle being based in scenarios, not storytelling?
For example, I built a nightclub I call The Buzz, and it's filled with bees....people get swarmed all the time. There's no background, no story to tell, instead it's based around a situation
Your buzz night club seriously cracks me up every time I see that image. xD
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