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- logionX4 years agoSeasoned Hotshot
"VeeDub;c-18024917" wrote:
"logion;c-18024878" wrote:
"VeeDub;c-18024853" wrote:
"LeGardePourpre;c-18024848" wrote:
In term of money, free update is not profitable.
They need money to develop TS5, a ton of kits won't be enough for the next 7 years.
But free updates do foster at least some amount of "goodwill" which is sometimes worth more than money and can often boost profits in turn. Maybe not so much as brand new shiny things, but it's still nothing to dismiss out of hand as a fairly common business practice.
Yeah, that's the positive side with refreshes. I think refreshes are popular with the community and will increase player activity, make people go back and play the pack again and try out new things. And that's potential new sales when they are releasing new packs. But I'm having a hard time seeing how refreshes will increase sales for some people because:
1. I don't think the people who never bought the pack when it was released will be interested in buying it now because of a refresh. They were most likely not interested in the pack to begin with.
2. I don't really see how a refresh will make someone new who have never heard of the pack more interested either because they will probably not understand what is new and what was old. Unless they like something specific from the refresh, but then the chance is pretty high that they had already bought the pack anyway because they were probably already interested in it.
You make good points, but I didn't necessarily mean that free updates would translate directly to increased sales of existing packs, though in some cases that might happen. I was more referring to the general idea of goodwill that companies like to build up for long-term profits, as in more potential overall sales for all the products they offer. But thinking with more focus on the current product (Sims 4, that is), I can think of a few packs that I might decide to go ahead and buy if they get refreshed in ways that I could like. I'm sure I'm not the only one; not everyone buys immediately/soon after release everything that they might buy, after all. I certainly don't. Some things need time to percolate. :sunglasses:
That is true. Maxis earned some goodwill with their refresh, we will see if they will do more refreshes, people do seem to like them but I would probably not want it instead of packs. - catloverplayer4 years agoSeasoned AceThe problem I have with kits is there is no gameplay.
- Lbphart34 years agoNew SpectatorI have a feeling that,Thats what they'll probably do sadly we got over 9 kits this year,And only one EP,one,GP ,and one SP...I'm looking forward to 2022 :).
- I honestly hope you're wrong. We are still missing far too many occults for me to possibly ever be able to be okay with gamepacks being limited to refreshes.
The only way I would be okay with this is if we get an entire expansion pack adding the occult lifespans we're missing as well as expands the ones we already have, or the refreshes add in the missing occults. Otherwise, I will be extremely dissapointed.
That being said, I'm also hoping beyond hope we get a new occult in 2022, especially since we were supposed to get one in 2021 judging by the past patterns. I will be absolutely livid if we have to wait out another whole year before getting any occult content. - Didn't the Sims team add in code for up to 20 game packs recently implying there would be more?
- ADashofAsh904 years agoSeasoned VanguardWhile I do think we need refreshes for the older packs (including EPs, would love a mermaid trait tree like other occult), I still would like new game packs. They are often more niche and focused than EPs, and honestly I've enjoyed all of them where as a few EPs have been lackluster in some areas. Just my two cents!
- SheriSim4 years agoSeasoned Hotshot
"Arca;c-18022312" wrote:
"PlayerSinger2010;c-18021779" wrote:
That would be awful seeing as we're missing SO MANY OCCULTS.
The Simsguru said they need to spend more time & effort on next occults, I hope they're not telling lies.
If no more GP, then they may add those occults in the GP refresh?
Werewolves==>Vampires
Fairies==>RoM
Zombies==>Strangeville
Imagine Friends==>Parenting
Sorry, can’t see them losing that money that comes with a new occult pack. That’s like giving us pets in a base game. - SheriSim4 years agoSeasoned HotshotI’d really like to see them update ‘Get to Work’ with a few things, mostly a change to the retail system where you don’t have to own a retail business to set it up and sell things ( kind of like dine out ).
I’d like to see magnolia promenade be given more lots
I’d like to see sixam get a lot or two and be livable.
I’d like to see a clothing challenge ( have to pay for clothing like the simple living challenge ).
I’m not sure if they have changed it or not but I’d like to be able to have sims be able to keep using lab equipment and making potions if they quit their job as a scientist. Mad scientists often work from home
How about being able to send sims to the hospital when they are sick to get treated.
Detectives should be able to bust sims that steal, and put them in jail.
Also, could we be able to please have a job as a fireman with a dedicated fire station to work in?
I think that we should be able to alter the work lots, without using cheats, as ong as we keep certain items on the lot,
Why can’t our sims enter work buildings when a household we are playing is not working there? - SheriSim4 years agoSeasoned Hotshot
"Peral;c-18022542" wrote:
If EA are struggling with the effects of Covid and their staff working from home, how will this new strain affect the release of new packs.
Well the new strain ( Omicron ) does not seem to be as deadly as the delta was (at least for those vaccinated ). There are very few hospitalizations snd death for those that are vaccinated, however, they might still have developers work at home. But, with mask mandates in effect in California….. and having boosters protect fairly well, it seems like developers might be able to collaborate more. - Cybersbe4 years agoSeasoned NewcomerIf they're making updates to packs that have already been released, I'd like for there to be an update to Island Living that turns lifeguards into a playable career, and while they're at it, allow NPC lifeguards to save Sims who are drowning.
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