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Metior_Ice
4 years agoHero
@Simmingal I agree with so much of this, especially the occult eraser stuff, but this is the rule that stands out to me because it seems to focus on vampires primarily.
I do find it interesting that merfolk are overlooked. Merfolk are, by far, the best at building romance with sims. A combination of a Charmer's Lullaby and Mermaid's Kiss will instantly put a sim in the mood for romance and build the romance at the same time. I haven't seen these interactions fail, and that's why I reserve them for a mermaid or merman's significant other. They are very powerful when it comes to building a romance. I would totally use these abilities even if it reveals that my sims are occults.
The other Siren Songs can be used on children, so you can, theoretically, have your creative children inspired or make them tense or sad to artificially build emotional control by having kids play with their emotions.
Merfolk can control the weather with seasons, so you can instantly water your garden by calling a rain storm. While working on said garden, the rain replenishes hydration for the next ability you decide to use. Merfolk abilities have timers and use hydration. Those are the only restraints when it comes to manipulating emotions and weather...
But hey, we have to hide vampires and aliens while completely forgetting merfolk...
Oh, and merfolk have a tendency to live longer and can swim while pregnant. The longer life is a quirk of how fitness gives a sim bonus days. Merfolk tend to stay very fit without much effort. I almost think the old age death animation can't happen while they are in the water. I haven't done enough to test it yet. I don't like killing my sims, unless I'm playing a particular vampire household, or having them die of old age.
I do find it interesting that merfolk are overlooked. Merfolk are, by far, the best at building romance with sims. A combination of a Charmer's Lullaby and Mermaid's Kiss will instantly put a sim in the mood for romance and build the romance at the same time. I haven't seen these interactions fail, and that's why I reserve them for a mermaid or merman's significant other. They are very powerful when it comes to building a romance. I would totally use these abilities even if it reveals that my sims are occults.
The other Siren Songs can be used on children, so you can, theoretically, have your creative children inspired or make them tense or sad to artificially build emotional control by having kids play with their emotions.
Merfolk can control the weather with seasons, so you can instantly water your garden by calling a rain storm. While working on said garden, the rain replenishes hydration for the next ability you decide to use. Merfolk abilities have timers and use hydration. Those are the only restraints when it comes to manipulating emotions and weather...
But hey, we have to hide vampires and aliens while completely forgetting merfolk...
Oh, and merfolk have a tendency to live longer and can swim while pregnant. The longer life is a quirk of how fitness gives a sim bonus days. Merfolk tend to stay very fit without much effort. I almost think the old age death animation can't happen while they are in the water. I haven't done enough to test it yet. I don't like killing my sims, unless I'm playing a particular vampire household, or having them die of old age.
"Simmingal;c-17990059" wrote:
Never really been into challenges myself cause they just feel all too repetitive or unneededly complicated
same goes for 100 baby challenge
I found these rules and it already irritates meSpoilerRules for Occult Sims (Optional)as a whole these rules do not make sense to me.
Your matriarch must be human.
Each occult born to your human matriarch adds two to your total child count, so one occult child is worth the equivalent of two human children.
If you choose to make your next matriarch an occult, you forfeit this bonus until you take another human matriarch. For immortal occults, you can take on a new human matriarch when the human daughter you want to continue the challenge with becomes a young adult.
If your chosen occult has an alternate form, your matriarch and all her children must always be in their human form whenever they leave the lot.
You may not tip off Sims outside the household that anyone in your household is an occult. If occult-related socials are used or if a Sim discovers that anyone in your household is an occult, they must be banished from the home immediately and never be socialized with again. Feel free to get creative with how your family protects their secret. For instance, have your aliens wipe memories, or your vampires compel for a deep drink.
= in short: don't feel bad about quitting these rules they don't sound very fun anyway
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