Forum Discussion
5 years ago
Personally I feel that issues like miscarriage & disease is better left to the modders, unless they come with an in-game on/off toggle. For me, I like to play with those elements of realism. I think it would enhance gameplay if unhealthy elders could get sick with diseases and need to take care of themselves or they might die. But I totally understand that is a personal choice, so I understand why the dev team avoid things like that.
THAT SAID, I totally agree with this -
Firstly, YES I get your Star Wars references (I am a mega-fan!!) and I completed agree with you. The whole point of the Force and the children of Mortis (if you've seen the Clone Wars) is that balance needs to be maintained between the light and the dark, and this is what the game is lacking. (I want to keep talking about Star Wars, but I'll stop myself...) :D
We have whims, positivity, sunshine and rainbows, but very little to none of the reverse. Failure MUST be an option to gain real engagement from a gamer audience, in my opinion. And it doesn't have to be morbid, dark or depressing - Sims 2 had mental breakdowns paired with that epic NPC, the Therapist. And if the Sims had low aspirations, they cried and moped around... So you had something to AIM for in game.
Yes, burglars should be added back into the game. They're a Sims staple and yeah, they can be kind of scary... thats the whole point ya'll. But if you have a burglar alarm, you're good... as it should be?? Anyone remember the music that played in The Sims 1 if you got a burglar?? It would give me a freaking heart attack! And that was FUN!
On babies & pregnancy -
I don't mind the pregnancy stuff in Sims 4, but I do feel like it could be enhanced by some of the suggestions I've seen here, especially about moodlets.
BABIES on the other hand...
Does anyone else find those faces nightmare-ish??? lol they look terrifying to me XD
And yes, I would love to see some more objects for them to interact with. Things like a play-mat, or a rug for "tummy time", a high chair or baby bouncer, a CHANGE TABLE for those diapers... danglemasters, toys, things for them to chew on...
Yeah, basically just enhanced TS2 babies, imma just admit that is what I mean :wink:
THAT SAID, I totally agree with this -
"LiELF;c-17379408" wrote:
The survey was hopeful, but the one thing I was really discouraged to see no mention of was Fear. The game has an incomplete emotion system and it's just weird that a Sim can "feel" Focused or Inspired or Confident, but not Afraid. There is no balance between the dark and light aspects of emotions/traits/behaviors like there used to be in past games. With every positive possibility there used to be a negative, and the turnout was up to the choices of the player. Kind of like the light and dark side of The Force (if you're a Star Wars fan ?). So the creative liberties that were taken to change the game to focus on emotions, also didn't check that the game retained that balance of choice and possibility. Instead, they bent it in favor of the positive, which gives the player no reason to pick up that light saber and fight for the good. Good/happy is already in abundance. And what purpose is there in that? All purpose is lost.
So besides Fear (and I also had hope for a phobias system) I had also wished they'd considered changing the default state from Happy to Fine. Again, it's about having that balance between good and bad, dark and light. If there is no dark Empire, no First Order or Sith Lords, there is no need for the Jedi Knights. Heroes need not exist, even on a domestic level. Isn't that kind of sad?
(Hopefully someone understood my geeky references, lol.)
Firstly, YES I get your Star Wars references (I am a mega-fan!!) and I completed agree with you. The whole point of the Force and the children of Mortis (if you've seen the Clone Wars) is that balance needs to be maintained between the light and the dark, and this is what the game is lacking. (I want to keep talking about Star Wars, but I'll stop myself...) :D
We have whims, positivity, sunshine and rainbows, but very little to none of the reverse. Failure MUST be an option to gain real engagement from a gamer audience, in my opinion. And it doesn't have to be morbid, dark or depressing - Sims 2 had mental breakdowns paired with that epic NPC, the Therapist. And if the Sims had low aspirations, they cried and moped around... So you had something to AIM for in game.
Yes, burglars should be added back into the game. They're a Sims staple and yeah, they can be kind of scary... thats the whole point ya'll. But if you have a burglar alarm, you're good... as it should be?? Anyone remember the music that played in The Sims 1 if you got a burglar?? It would give me a freaking heart attack! And that was FUN!
On babies & pregnancy -
I don't mind the pregnancy stuff in Sims 4, but I do feel like it could be enhanced by some of the suggestions I've seen here, especially about moodlets.
BABIES on the other hand...
Does anyone else find those faces nightmare-ish??? lol they look terrifying to me XD
And yes, I would love to see some more objects for them to interact with. Things like a play-mat, or a rug for "tummy time", a high chair or baby bouncer, a CHANGE TABLE for those diapers... danglemasters, toys, things for them to chew on...
Yeah, basically just enhanced TS2 babies, imma just admit that is what I mean :wink:
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.
33,227 PostsLatest Activity: 3 days agoRelated Posts
Recent Discussions
- 9 hours ago