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DaWaterRat
2 years agoNew Vanguard
"Gordy;c-18290353" wrote:"ashcrash19;c-18290338" wrote:"Gordy;c-18289549" wrote:
Out of curiosity, what else are you wanting from this pack? Meaning what other ideas were you thinking of? I get people saying it could have been a game pack, however I don't think the money/resources cost would have been sufficient for it.SpoilerUnicorns would be my #1 addition. Actual unicorns, with powers. Even a small quest to get them would add a lot of gameplay value for me, and it would create a ton of story potential for my playthroughs.
I'd also like more rabbit holes in the town to make it less of an empty shell, and make playing in the world more engaging. Ideally, the wild parts of the world could have had some areas only accessible to riders, like how some parts of Mt. Komorebi could only be reached by climbing.
A career is a must-have. Cowboy, ranch hand, idk. Bonus if we got an active career, even if that career was just working on a secret lot ranch, doing what we'd do on our own farsms. It'd be fun for storytelling, and my sims who don't have a ranch could still get to the experience.
Another crafting skill wouldn't hurt. Weaving is niche, but if fits the world and could lead to some nice Indigenous items.
I'd also hope the horse competitons were interactive, like the ones in Sims 3. But I'm fine if they're rabbit holes, since we have skills and noticable progression systems to make you feel like you're working hard.
Aaaand if I could get greedy, roaming wild animals, like with Sims 3 pets. In all worlds, or at least in Chestnut Ridge. It would make the world feel so alive.
I wouldn't expect to have ALL of thesez but a few would go a long way towards making the pack feel full. The unicorns alone would make me so happy.
Unicorns are still up in the air, though I will admit it doesn't look hopeful. The horns were not visibile in CAS, either with the "bangs" or the accessories, so the horns are likely accquired some other way. Possibly your desired quest. I know they didn't show anything about them, and I don't blame people for assuming the worst, but it is an assumption, not fact.
We also didn't see the horse competitiions because they didn't get there in time. Yes, they are likely a rabbit hole, but again, we don't know because it hasn't been shown one way or the other.
There are at least 2 buildings in town where you can at least interact and do things - a clothing store and a general store. Maybe not rabbit holes, but it's more than most other town shells. Again, we didn't see this in action, because they got to town too late in the day. Could/should they have fast forwarded to the next day and edited it out? Probably, but they didn't.
I'll agree that the lack of actual "live" livestream was a bit off, and there are probably elements of the pack that aren't as polished as they want that they avoided in the livestream, but I'm seeing a pack that makes more sense as an EP than Island Living ever did.
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