Forum Discussion
8 years ago
"Sigzy05;c-16328415" wrote:"jackjack_k;d-935126" wrote:
Maybe I'm just not looking at this right, but Laundry Stuff literally had 4 unique Gameplay items (if we include Washers and Dryers as the same item) and probably has the biggest system we've seen in a Stuff Pack to date by quite a bit.
And now Jungle Adventure has come out, with a world that's 3x as big as the what we got with Vampires and much bigger than Outdoor Retreat, and there's more skills, gameplay items and overall animations than what we've seen for a GP so far by quite a significant chunk (Vampires seemed to be the most Animation heavy so far and I'd say this eclipses it by a fair amount).
I'm thinking maybe with the console release confirmed, they've been able to up the budget for the packs because they know the audience has increased?
What do you guys think?
We'll see. I'm not going to say it's a definitely yes until I see the next EP. No shade to the EP team but EP's have been kind of terrible and underwhelming on TS4. To me the best are the first two and still, somethings could have been done much better (either by having extra time, or extra budget) but I really don't know the reason as to why. It's clear though that EP's spend a lot of budget on working for new TS4 assets and then end up by not being able to deliver on the gameplay aspect. It only leads me to believe making new assets for this game is more expensive than they planned. To me the perfect examples of this are C&D and CL.
CL barely has any new gameplay or even interactions and it uses more BG stuff on the festivals and on the lot traits than anything else. It's clear they spent a lot just to add up to the TS4 world system with the neighborhood icons, higher res back drops, camera tweaks and spawners for festivals. The apartment gameplay leaves a lot to be desired, karaoke bars are boring, unnecessary use of the singing skill, no roomate service etc.
C&D spent a lot on adding cats and dogs themselves and reworking CAS features but then gameplay wise there's not a lot at all. Not even actual pet contests with dedicated NPC's and venue, recycling both Dine Out and GTW for the vet career. It honestly feels like only 70% of the EP was completed in comparison to previous pet EP's.
I have to agree here with everything said, and I absolutely love CL, been playing it pretty much exclusively however the world is extremely buggy. And sorry not sorry, we should be able to edit public spaces. Provide a cap limit to the objects there and let players do what they want. The reason I say this is because there is nothing for toddlers at any open space, even in the new worlds post toddler update. So while child Sims can play at the neighborhood park with no loading screens, toddlers cannot. They must be taken to a lot that has toddler items, requiring a loading screen. Toddlers are in the game, include stuff for them in the public areas in all packs moving forward. That should be included in the budget
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