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- OP by design and that is major complaint about them. IF you want more balanced but still powerful Occult then play vampire. Highly recommended.
- Oh... I wasnt serious... just a little joke about my little money tree forest.
- atreya33Seasoned AceSpellcasters are completely what you make of them. In your picture you can choose to copy paste the trees or burn them to the ground. Besides the money tree is also very cheaty.
They can be completely OP if you give them all perks and continuously use copy paste in combination with the potion of plentiful needs. I have my spellcasters specialise in one branch of magic and only get those perks, I don't use copy paste to earn money and use a mod to tone down the potion of plentiful needs. - RySBISeasoned Newcomer
"Jyotai;c-17911168" wrote:
If only unplayed / non-active sims would actually cast their spells as well.
Then we'd have some interesting caster drama going on. As is, with only whatever sim I am currently active on doing any spells - I can completely act as if they're powerful or powerless depending on my mood.
I completely agree with you! If you have Get Together and create a club for Spellcasters, you can set one of the club actions to “Cast Spells”. Even when you’re not playing as anyone in the club, they autonomously turn up and cast random spells - it’s chaos!
Depending on which spells they have unlocked, they set a lot of fires and clone themselves with Duplicato. Every so often I see a glitched clone that’s become a permanent townie wandering around. - @RySBI I so wish my spellcasters club hadn't gone hopelessly awry. The four of 'em went down to Magnolia Blossom Park...and started setting toilets on fire for some reason. Club lasted exactly two human hours, because a few members were veering dangerously close to death by overcharge.
The deeply ironic part? Spellcasters in my game tend to be a stand-in for angels (I play with a lot of Good Omens characters).
Aziraphale, you had a flaming sword, not a flaming toilet. "RySBI;c-17911353" wrote:
"Jyotai;c-17911168" wrote:
If only unplayed / non-active sims would actually cast their spells as well.
Then we'd have some interesting caster drama going on. As is, with only whatever sim I am currently active on doing any spells - I can completely act as if they're powerful or powerless depending on my mood.
I completely agree with you! If you have Get Together and create a club for Spellcasters, you can set one of the club actions to “Cast Spells”. Even when you’re not playing as anyone in the club, they autonomously turn up and cast random spells - it’s chaos!
Oh wow!!!
That...
Is EXACTLY what I have been looking for.
I loved having a caster, but was very disappointed that non-active sims never did anything but ride brooms, and would only 'practice' in the Magic HQ.
Using a Club to get them to go nuts in the world would be great. Now I have a mission to go set that up.- Lucy_HenleyNew SpectatorWhat does OP mean?
I had a Spellcasters club with “use spells” as an activity, but one of the members became Overcharged during a meeting and I had to remove “use spells” (I know, ridiculous for a Spellcasters club) as I didn’t want anyone to die! I don’t remember if I disbanded the club altogether, so I might do that next time I play. Unless... it’d be odd, but I could spin it as “sorry we can’t cast spells anymore, but someone almost died once and that would have been a real vibe-killer, so just treat this club purely as a place to meet Spellcasters and leave the spellcasting to the safety of your own home” or something like that. - EmeraldEylesSeasoned TravelerSpellcasters clubs are the first thing I'm getting set up again when I can reload Get Together. I had two set up, one that was more party time and run amok at clubs, and another that was more like a teaching coven with snacks and cauldron.
- If only unplayed / non-active sims would actually cast their spells as well.
Then we'd have some interesting caster drama going on. As is, with only whatever sim I am currently active on doing any spells - I can completely act as if they're powerful or powerless depending on my mood. "Sindocat;c-17911567" wrote:
ANY skill is powerful at high levels. Casting is fast - but failure is costly.
Ain't that the truth...curses are a NIGHTMARE. One of my young spellcasters got stuck with the Curse of Unwarranted Hostility, and she had to stick real close to home lest a stranger lay eyes on her and decide she needed a whuppin'! Took about two days until she could Decursify herself, and she and Simeon Silversweater still don't get along.
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