Forum Discussion
CCuteCCabaret
3 years agoNew Veteran
Okay in my testing with the latest patch as of april 1st, everything works perfectly on my end with a few disclaimers - 1. I planned the event through the phone. I still don't think using the calendar is reliable. 2. I tested twice on a NEW save with NO mods and a deleted localthumbcache, once with autonomy off and once with autonomy on. You do need enough space for bouquet toss and first dance and sims will take a little bit to route to where they need to go. It did run a little smoother with autonomy off. You can also sort of rapid fire click on the tasks to lessen the chance they will talk to each other and get distracted. The type of venue you use matters - I was testing on the home lot that I built specifically to have one of everything needed and NO other distractions. The only issue I had is that once you interact with the cake they all swarm and take a million pieces of cake and litter the lot with plates of cake but that may be because my guest list was very small. I chalk that up to "sims are gonna sim" and it's not a gamebreaker for me. Also they got a little complainy (moaning and groaning animations) when watching the ceremony from their seats but if I remember correctly that's related to being upset that the ceremony is taking so long and once bienchen clears/updates her mod, she has a mod to tweak that. There is also still no call off wedding interaction, which is another thing bienchen tweaked. I think those are the only two mods related to weddings I am gonna need.
My advice is find a venue built for gameplay first (so basically no premade lot sadly because as much as the game changers are good at building, their lots are terrible for smooth gameplay), use the calendar to SCHEDULE events but then when it comes time to actually do them, cancel before they start and schedule them on your phone. (Just make sure to keep the cake in your inventory.)
I did not check any of the other events that come with the pack but because those are limited to 8 sim gatherings, I think a way around any bugginess there is to just use the group system to get them to do what you need to. (It's really such a good gameplay mechanic and I wish more people utilized it, including the sims dev team.) @Stormkeep is correct in that sims are just...not going to behave perfectly in this game and I've come to accept that. These tips and tricks are the best way I have found to keep things running as smooth as possible, and this actually behaves better in my experience than Dine Out, now that it's patched. (Knock on wood though I never had issues with Dine Out, because I always custom build my restaurants for gameplay only which means smaller lots with better routing areas, although I never tested running a restaurant or retail)
But I've seen a lot of simmers still having problems with existing saves and such and I hope they manage to find a way to fix it for them. Having to start a new save every patch doesn't bother me - in every other video game franchise that lets you have multiple save files, I have always needed to start new games every time there's a patch. But I understand that that's a gamebreaker for a lot of other people.
My advice is find a venue built for gameplay first (so basically no premade lot sadly because as much as the game changers are good at building, their lots are terrible for smooth gameplay), use the calendar to SCHEDULE events but then when it comes time to actually do them, cancel before they start and schedule them on your phone. (Just make sure to keep the cake in your inventory.)
I did not check any of the other events that come with the pack but because those are limited to 8 sim gatherings, I think a way around any bugginess there is to just use the group system to get them to do what you need to. (It's really such a good gameplay mechanic and I wish more people utilized it, including the sims dev team.) @Stormkeep is correct in that sims are just...not going to behave perfectly in this game and I've come to accept that. These tips and tricks are the best way I have found to keep things running as smooth as possible, and this actually behaves better in my experience than Dine Out, now that it's patched. (Knock on wood though I never had issues with Dine Out, because I always custom build my restaurants for gameplay only which means smaller lots with better routing areas, although I never tested running a restaurant or retail)
But I've seen a lot of simmers still having problems with existing saves and such and I hope they manage to find a way to fix it for them. Having to start a new save every patch doesn't bother me - in every other video game franchise that lets you have multiple save files, I have always needed to start new games every time there's a patch. But I understand that that's a gamebreaker for a lot of other people.
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