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Joanne_Snow
7 years agoRising Traveler
"cactusjuice;c-16443744" wrote:"SimTrippy;c-16443700" wrote:
I don't know tbh. I feel like EA certainly doesn't care too much about it. I'm playing the new God of War (which is absolutely magnificent in every possible way) and watched the dev look up his own metacritic score, which went from 93 to 94 (and currently sits at 95) and he cried cause he was so nervous about how people would feel about this game. Especially cause they made quite a few changes to the original. And it just all works beautifully together. So he deserves 95. With the sims? I'm sure the devs care to some extent about their work but I just don't think they're working for a company that cares about the amount of heart and sweat you put into something and only cares about the money that comes out of it. Regardless of how mediocre it really is. I've played so many excellent games this year, that I haven't touched TS at all lately. And I don't miss it. Because it is still in no way exceptional. I would be excited about a TS5 if they were gonna make it a game that tops all the previous one, but if it's just gonna be another ride like 4? Well then ... I don't know. Maybe at this point in time, it should end :(
That's EA 's problem with S4 they seem to chasing after the fast dollar return rather than the long stay and bigger profit margin, mostly to impress the stockholders rather than the players which is why some games just as old as S4 still return a profit without having to resort to 50% (or more) off sales nearly every second week...
True :( fun fact, I recently read an article where EA admits that apparently players don't see EA the way they see themselves and that they're sad to see so much disappointment from players (this was partially but not solely in response to the Battlefront failure). And then I thought, like I often think with this franchise too: if they actually stopped talking about and apologizing for how players may receive their stuff and instead put that energy into true innovation, they wouldn't have such discontent to begin with. What this company still fails to understand is that the time where consumers blindly buy anything and everything and don't voice their concerns both loudly and publicly are over. These aren't the early 2000s anymore. They want to stay relevant? They can. They have all the resources, budgets and talent they need. But at some point ROI at EA will have to stand for Return on Innovation and not Return on Investment. And perhaps they'll see that their investment will bring in lots of money the minute money stops being the alpha and omega of their entire business model to date.
ETA: I'm not saying we didn't have standards before and until the early 2000s but the internet was different then and it took much longer, IMHO, to find information on how good a game really was. There were no influencers the way they exist today and I think there were also far fewer studios producing games. So the choices were more limited and the information more scarce. Which I think is better for this kind of company lol. They just can't get away with the stuff they used to and they also no longer rmake games that are as good as the ones they used to make when they weren't worst company of the year contender over and over. They need a return to form, in the end, a return to the actual purpose of their company: games, not money. I mean yes sure companies need to make money to survive, but putting out quality products that people really like tends to bring in more money and loyalty than putting out half finished games with content locked behind paywalls and little care for what a franchise is and means to people.
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