"DaWaterRat;c-17984392" wrote:
While it would be cool to have item swatches by parts, it would take a complete overhaul of the item mapping to do it, not to mention having some way to select the different swatches separately. It's a major undertaking. Not saying it can't be done, but it would require a lot of work and would doubtless break tons of cc as well.
In TS2 the mesh was divided into subsets, that were imported separately in the package and each had it's own swatch options, material settings and other attributes. They don't need to remap everything, just separate the maps. I'm not saying they should do this for all objects, but for those where it's most needed, kitchen counters, beds, chairs with cushions.