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Sthenastia's avatar
Sthenastia
Seasoned Ace
4 years ago

KIT - New Swatches Only

Existing KITS are controversial because of a lot of reasons as small amount of content, not matching content, cultural content ect. but I think that KITs have a potential, but EA needs to change the direction. A lot of people love to build in TS4, but also a huge part of the community don't care of build mode ect. Due to that I have an idea to create a KIT just only with recolours. Existing BB KITs have ~25 new mesches with ~12 swatches (sometimes very controversial or useless) per each item. It gives us 300 unique items in one kit. What if EA make a KIT just with 100 recoulors of base game set instead of a new furnitures?

For example. We have a lovely set of BlandCo kitchen with fortunately more swathes from the last patch but imagine if a new KIT will contain ~100 more unique variants for that set. In my opinion it could be awesome.

22 Replies

  • "DaWaterRat;c-17984643" wrote:
    "crocobaura;c-17984483" wrote:
    "DaWaterRat;c-17984392" wrote:
    While it would be cool to have item swatches by parts, it would take a complete overhaul of the item mapping to do it, not to mention having some way to select the different swatches separately. It's a major undertaking. Not saying it can't be done, but it would require a lot of work and would doubtless break tons of cc as well.



    In TS2 the mesh was divided into subsets, that were imported separately in the package and each had it's own swatch options, material settings and other attributes. They don't need to remap everything, just separate the maps. I'm not saying they should do this for all objects, but for those where it's most needed, kitchen counters, beds, chairs with cushions.


    True. I forgot about just making the areas different material zones. But even that, depending on the construction of the mesh and how the UV map is drawn, can be a bit of a hassle. I remember one outfit I had for Genesis 1 in Daz Studio that the piping was weirdly mapped, so I couldn't make it into its own material zone separate from the rest of the dress without going in and completely re-drawing the UV map for the dress. And I stink at UV mapping, so I may be exaggerating how much of a hassle it would be.

    And yes, I'm talking CG art assets rather than Game assets, but the basic principles of creating and mapping 3D assets isn't that different, just the level of details involved.


    Well, as far as I know Maxis does very neat UV maps, no need to redraw anything, just separate the parts and match the UV maps to the texture file.
  • Loanet's avatar
    Loanet
    Seasoned Ace
    4 years ago
    Swatches should be in free updates, like those we've already had.

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