Forum Discussion
6 years ago
1: Crosspacking is a great way to continue making the ep's, gp's, and sp's feel more cohesive. I'm not opposed to fame gain from selling like we receive for other craftables. Sims can always opt out on fame so why not. I love all the ideas other simmers have given but especially would like to see pets playing with yarn, added club icons and related socials, comfort bonus during seasonal holidays, if given as a gift: "This was a gift from Gran" etc that provides a +/-moodlet when worn or viewed, Uni elective. Maybe different types of regional yarns. For instance, llama/alpaca from El Selvadorada, plant-based from Sulani, etc
2: I love this idea. I learned how to crochet first and then knit, so maybe the first few levels of skill gain could include the crochet items.
3: Yeah, I don't know anyone that knits at a desk either. Knitting while watching tv, in bed, in your rocking chair, etc. Hutches or storage shelves make more sense.
4: A beanie can take an hour, a pair of slippers can take a half day, a sweater could take weeks or even months depending. I think it should be time consuming, but provide a relaxation buff and decrease tense and sad buffs, time to craft be impacted by the perfectionist trait, but also the higher skill level or even age of the sim to directly impact the time spent on the project as well. My Gran could knit you a blanket in a day! This could greatly enhance our sim elders who are often neglected.
5: Yikes, no. I'd rather find a comfy spot on the cold concrete than stand.
6: It all started with the skein of yarn. I would unravel it as Gran would deftly wrap it into a perfectly formed ball. Then Gran sat in her big comfy chair as I sat cross-legged at her feet, and she would show me a few stitches before directing me. Sometimes even falling asleep contentedly mid stitch.
7: Sims requesting "custom" items and maybe give bonus simoleons or a great review if high quality and lose money or get a poor review if it took too long. More positive reviews means more requests and items sold from the sims' Smetsy page.
8: Uncomfortable, embarrassed, gross rashes, lowered hygiene and stinky sweater buffs or something. Also positive ones like feeling cozy and loved.
9: https://sewingmachinetalk.com/best-sewing-knitting-jokes/
10: I like the autonomous teach to knit idea. That's really the only way I learned because Gran and Mom would constantly be on me about learning. It's tradition! You must Learn! But maybe have the sims who are being hounded by the family members spreading the knitting bug like a zombie virus react to it differently. If they have the creative or family oriented traits they'll respond in a positive way and perhaps accept it autonomously. If they have zero creative skills then a pop-up could appear: Does Teen #2 want to learn how to knit form Gran? And if you choose no they'll run and hide, and if yes they'll do so...begrudgingly or have a Parenthood-like phase triggered in either a positive or negative manner.
Story intrusive is pretty awesome to me. I wish we could see much more story intrusive scenarios occur.
*cough* burglars *cough*
2: I love this idea. I learned how to crochet first and then knit, so maybe the first few levels of skill gain could include the crochet items.
3: Yeah, I don't know anyone that knits at a desk either. Knitting while watching tv, in bed, in your rocking chair, etc. Hutches or storage shelves make more sense.
4: A beanie can take an hour, a pair of slippers can take a half day, a sweater could take weeks or even months depending. I think it should be time consuming, but provide a relaxation buff and decrease tense and sad buffs, time to craft be impacted by the perfectionist trait, but also the higher skill level or even age of the sim to directly impact the time spent on the project as well. My Gran could knit you a blanket in a day! This could greatly enhance our sim elders who are often neglected.
5: Yikes, no. I'd rather find a comfy spot on the cold concrete than stand.
6: It all started with the skein of yarn. I would unravel it as Gran would deftly wrap it into a perfectly formed ball. Then Gran sat in her big comfy chair as I sat cross-legged at her feet, and she would show me a few stitches before directing me. Sometimes even falling asleep contentedly mid stitch.
7: Sims requesting "custom" items and maybe give bonus simoleons or a great review if high quality and lose money or get a poor review if it took too long. More positive reviews means more requests and items sold from the sims' Smetsy page.
8: Uncomfortable, embarrassed, gross rashes, lowered hygiene and stinky sweater buffs or something. Also positive ones like feeling cozy and loved.
9: https://sewingmachinetalk.com/best-sewing-knitting-jokes/
10: I like the autonomous teach to knit idea. That's really the only way I learned because Gran and Mom would constantly be on me about learning. It's tradition! You must Learn! But maybe have the sims who are being hounded by the family members spreading the knitting bug like a zombie virus react to it differently. If they have the creative or family oriented traits they'll respond in a positive way and perhaps accept it autonomously. If they have zero creative skills then a pop-up could appear: Does Teen #2 want to learn how to knit form Gran? And if you choose no they'll run and hide, and if yes they'll do so...begrudgingly or have a Parenthood-like phase triggered in either a positive or negative manner.
Story intrusive is pretty awesome to me. I wish we could see much more story intrusive scenarios occur.
*cough* burglars *cough*
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