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"Writin_Reg;c-16357469" wrote:
"MidnightAura;c-16356886" wrote:
"Writin_Reg;c-16356675" wrote:
"Felicity;c-16356492" wrote:
Most of Sims 4 is a rabbit hole, really, at least in function, with only the active lot, well, active. I'm not sure I would call the warp zones on the path rabbit holes.
Well like Sims 1, 2 and 3 - so of course it also has chance cards. Sims always does. They are nothing the game hasn't always had. Are you just now noticing that? I find that hard to believe. At least this time they made it cute and even have little pictures. Bon Voyage just left us standing there as the sims took off with the tour guides - then sims came back either all injured or happy depending on how we answered their chance cards. Sims 3 even had it in regular play - at sims jobs, at kids field trips and tons of other ways. And in that case we couldn't see much of anything. At least in this one we have game play and we get to see and go with the sims. I'd say this time they are the best chance cards ever. Up there with the ones in Sims 1 Making Magic and their Sims 1 vacations that Will Wright made. Will Wright tends to like chance cards judging from many of his games.
Sims 4 does not really have rabbit hole per sec - technically . Again - these are chance cards. A rabbit hole is a space the character goes into and then comes back out of. When sims in Sims 4 goes into somewhere they come out some where else that you can explore with them - so not really a rabbithole. A rabbithole would be like Sims 3 mausuleum in the graveyard or the sims work places in Sims 3, or the tours in Bon Voyage in Sims 2. Those are rabbitholes.
(Keep in mind I love all the sims games - so I am not judging one against the other - Just telling it like it is.)
That's not true, sims 4 has rabbit holes:
School
Majority of jobs not including the active careers
Volunteering opportunities - the sims will disappear off lot to a rabbit hole
City living events like the concerts and circus- disappearing off lot to a rabbit hole
Not saying the first two aren't rabbit holes in previous games but you can't honestly call them a rabbit hole in previous games but consider them not a rabbit hole in that context in this game.
Bon voyage was different, tours yes were a rabbit hole but you had so much more to do on vacation with different community lots. You could actually go in destination and ignore the tours altogether. In JA the text rabbit holes form part of the adventure each time your sim goes to a new area. I consider it a rabbit hole as I can't see where my sim has gone. Sure it's nice to read that my sim has come across an abandoned campsite and if she gets chased by an angry camper I would rather see that! Not just get a piece of text and a picture telling me the outcome and my sim getting a moodlet. That's not game play. All I've done is the player is click a button. I don't see any of these scenarios, I just read about them and I would much prefer to play these scenarios.
No - those you listed the sims did not disappear in side of anything - they just disappeared off their lot - so those are strictly chance cards.
A rabbit hole is an actual place - like sims 3 schools, Sims 3 buildings, etc that leave you the player just standing there seeing Sims disappear and then later come out of the same place( a building or place) but you never accompany the sim - but in Sims 1 and Sims 4 it was different - like in Sims 1 your sim actually jumped in a hole and re-appeared at one of the carnivals or MM areas where you then engaged with your sims doing things - some with chance cards - some just exploring the areas. But in Sims 2 and 3 - were true rabbit holes - like being left outside the sea captains shanty and staring at the building as chance cards offer you choices for your sim - but you the player never get to accompany the sim inside the shanty, or go on the tour, it is you stuck outside of a place your sims goes into in order to make choices from a chance card for the sim - with no visual reward.
Sims 1 and 4 though you end up going with your sim after a single chance card - as part of the game to get to another spot or action that you engage in with your sim. In sims 1 & 4 when your sim disappears into what in Sims 2 and 3 is an actual RABBITHOLE - You never get to join the sim on the adventure - just like a rabbit going into his hole - you see it go in and you see it go out the same place it went in - and you never see the other side. In sims 4 ( like Sims 1) your sim goes in a tree, in a cave, in a forest, in a jungle gate - you the player comes out the other side with the sim whether it is meeting the hermit, seeing the grotto, getting to another spot on the jungle trail toward the temple - you do join your sim so it is not a rabbit hole. It is a door with chance cards that take you some where else. That is not a rabbit hole and as I said neither are the things you never leave the sims house for them to do - like school, jobs, zoos, circuses, opera house, - soley because they do not disappear into some place and leave you just waiting for them. Those are chance cards period - not rabbitholes.
Chance cards are in most games where there is activity - and when there is nothing visible to you like in the cases you listed - those are not rabbit holes - just chance cards.
Well if that is the difference, I'm going to have to say I prefer rabbit holes that can have chance cards occur. That is just my personal preference, mind you I was always fine with rabbit holes to begin with.- MidnightAura867 years agoNew Spectator
"Writin_Reg;c-16357469" wrote:
"MidnightAura;c-16356886" wrote:
"Writin_Reg;c-16356675" wrote:
"Felicity;c-16356492" wrote:
Most of Sims 4 is a rabbit hole, really, at least in function, with only the active lot, well, active. I'm not sure I would call the warp zones on the path rabbit holes.
Well like Sims 1, 2 and 3 - so of course it also has chance cards. Sims always does. They are nothing the game hasn't always had. Are you just now noticing that? I find that hard to believe. At least this time they made it cute and even have little pictures. Bon Voyage just left us standing there as the sims took off with the tour guides - then sims came back either all injured or happy depending on how we answered their chance cards. Sims 3 even had it in regular play - at sims jobs, at kids field trips and tons of other ways. And in that case we couldn't see much of anything. At least in this one we have game play and we get to see and go with the sims. I'd say this time they are the best chance cards ever. Up there with the ones in Sims 1 Making Magic and their Sims 1 vacations that Will Wright made. Will Wright tends to like chance cards judging from many of his games.
Sims 4 does not really have rabbit hole per sec - technically . Again - these are chance cards. A rabbit hole is a space the character goes into and then comes back out of. When sims in Sims 4 goes into somewhere they come out some where else that you can explore with them - so not really a rabbithole. A rabbithole would be like Sims 3 mausuleum in the graveyard or the sims work places in Sims 3, or the tours in Bon Voyage in Sims 2. Those are rabbitholes.
(Keep in mind I love all the sims games - so I am not judging one against the other - Just telling it like it is.)
That's not true, sims 4 has rabbit holes:
School
Majority of jobs not including the active careers
Volunteering opportunities - the sims will disappear off lot to a rabbit hole
City living events like the concerts and circus- disappearing off lot to a rabbit hole
Not saying the first two aren't rabbit holes in previous games but you can't honestly call them a rabbit hole in previous games but consider them not a rabbit hole in that context in this game.
Bon voyage was different, tours yes were a rabbit hole but you had so much more to do on vacation with different community lots. You could actually go in destination and ignore the tours altogether. In JA the text rabbit holes form part of the adventure each time your sim goes to a new area. I consider it a rabbit hole as I can't see where my sim has gone. Sure it's nice to read that my sim has come across an abandoned campsite and if she gets chased by an angry camper I would rather see that! Not just get a piece of text and a picture telling me the outcome and my sim getting a moodlet. That's not game play. All I've done is the player is click a button. I don't see any of these scenarios, I just read about them and I would much prefer to play these scenarios.
No - those you listed the sims did not disappear in side of anything - they just disappeared off their lot - so those are strictly chance cards.
A rabbit hole is an actual place - like sims 3 schools, Sims 3 buildings, etc that leave you the player just standing there seeing Sims disappear and then later come out of the same place( a building or place) but you never accompany the sim - but in Sims 1 and Sims 4 it was different - like in Sims 1 your sim actually jumped in a hole and re-appeared at one of the carnivals or MM areas where you then engaged with your sims doing things - some with chance cards - some just exploring the areas. But in Sims 2 and 3 - were true rabbit holes - like being left outside the sea captains shanty and staring at the building as chance cards offer you choices for your sim - but you the player never get to accompany the sim inside the shanty, or go on the tour. You (the player) are stuck outside of a place your sims goes into in order to make choices from a chance card for the sim - with no visual reward, and not ending somewhere else like you do in Sims 1 and 4.
Sims 1 and 4 though you end up going with your sim after a single chance card - as part of the game to get to another spot or action that you engage in with your sim. In sims 1 & 4 when your sim disappears into what in Sims 2 and 3 is an actual RABBITHOLE - You never get to join the sim on the adventure - just like a rabbit going into his hole - you see it go in and you see it go out the same place it went in - and you never see the other side. In sims 4 ( like Sims 1) your sim goes in a tree, in a cave, in a forest, in a jungle gate - you the player comes out the other side with the sim whether it is meeting the hermit, seeing the grotto, getting to another spot on the jungle trail toward the temple - you do join your sim so it is not a rabbit hole. It is a door with chance cards that take you some where else. That is not a rabbit hole and as I said neither are the things you never leave the sims house for them to do - like school, jobs, zoos, circuses, opera house, - soley because they do not disappear into some place and leave you just waiting for them. Those are chance cards period - not rabbitholes.
Chance cards are in most games where there is activity - and when there is nothing visible to you like in the cases you listed - those are not rabbit holes - just chance cards. All of that IS game play - it's interractive game play - and a part of many games.
You aren’t joining the sim either in these interactive chance cards.
Do you see your sim being chased by the angry campers?
See your sim help the injured capybaras?
No
I would disagree about schools not being considered a rabbit hole. I also don’t play any other games that Use chance cards. I play a lot of games, the sims is the only one that does this. My husband is a developer for a major game company, they do not use chance cards as a substitute for game play. - I watched it and most likely watch his review again before deciding to purchase this pack. My mother just got out of the hospital and I have to home care for her because things happened during surgery that should of not. She is not mobile at this time on her own. I came back to Sims 4 because I can play the game without having to think about anything, just click and go is basically what Sims 4 is. So, LGR review is important for my decision without the extreme squees over items in the game. Just a quick clear review with a tad of humor.
I like his style of reviews. There needs not be a long drawn out review for Sims 4 in my opinion. "MidnightAura;c-16357494" wrote:
"Writin_Reg;c-16357469" wrote:
"MidnightAura;c-16356886" wrote:
"Writin_Reg;c-16356675" wrote:
"Felicity;c-16356492" wrote:
Most of Sims 4 is a rabbit hole, really, at least in function, with only the active lot, well, active. I'm not sure I would call the warp zones on the path rabbit holes.
Well like Sims 1, 2 and 3 - so of course it also has chance cards. Sims always does. They are nothing the game hasn't always had. Are you just now noticing that? I find that hard to believe. At least this time they made it cute and even have little pictures. Bon Voyage just left us standing there as the sims took off with the tour guides - then sims came back either all injured or happy depending on how we answered their chance cards. Sims 3 even had it in regular play - at sims jobs, at kids field trips and tons of other ways. And in that case we couldn't see much of anything. At least in this one we have game play and we get to see and go with the sims. I'd say this time they are the best chance cards ever. Up there with the ones in Sims 1 Making Magic and their Sims 1 vacations that Will Wright made. Will Wright tends to like chance cards judging from many of his games.
Sims 4 does not really have rabbit hole per sec - technically . Again - these are chance cards. A rabbit hole is a space the character goes into and then comes back out of. When sims in Sims 4 goes into somewhere they come out some where else that you can explore with them - so not really a rabbithole. A rabbithole would be like Sims 3 mausuleum in the graveyard or the sims work places in Sims 3, or the tours in Bon Voyage in Sims 2. Those are rabbitholes.
(Keep in mind I love all the sims games - so I am not judging one against the other - Just telling it like it is.)
That's not true, sims 4 has rabbit holes:
School
Majority of jobs not including the active careers
Volunteering opportunities - the sims will disappear off lot to a rabbit hole
City living events like the concerts and circus- disappearing off lot to a rabbit hole
Not saying the first two aren't rabbit holes in previous games but you can't honestly call them a rabbit hole in previous games but consider them not a rabbit hole in that context in this game.
Bon voyage was different, tours yes were a rabbit hole but you had so much more to do on vacation with different community lots. You could actually go in destination and ignore the tours altogether. In JA the text rabbit holes form part of the adventure each time your sim goes to a new area. I consider it a rabbit hole as I can't see where my sim has gone. Sure it's nice to read that my sim has come across an abandoned campsite and if she gets chased by an angry camper I would rather see that! Not just get a piece of text and a picture telling me the outcome and my sim getting a moodlet. That's not game play. All I've done is the player is click a button. I don't see any of these scenarios, I just read about them and I would much prefer to play these scenarios.
No - those you listed the sims did not disappear in side of anything - they just disappeared off their lot - so those are strictly chance cards.
A rabbit hole is an actual place - like sims 3 schools, Sims 3 buildings, etc that leave you the player just standing there seeing Sims disappear and then later come out of the same place( a building or place) but you never accompany the sim - but in Sims 1 and Sims 4 it was different - like in Sims 1 your sim actually jumped in a hole and re-appeared at one of the carnivals or MM areas where you then engaged with your sims doing things - some with chance cards - some just exploring the areas. But in Sims 2 and 3 - were true rabbit holes - like being left outside the sea captains shanty and staring at the building as chance cards offer you choices for your sim - but you the player never get to accompany the sim inside the shanty, or go on the tour. You (the player) are stuck outside of a place your sims goes into in order to make choices from a chance card for the sim - with no visual reward, and not ending somewhere else like you do in Sims 1 and 4.
Sims 1 and 4 though you end up going with your sim after a single chance card - as part of the game to get to another spot or action that you engage in with your sim. In sims 1 & 4 when your sim disappears into what in Sims 2 and 3 is an actual RABBITHOLE - You never get to join the sim on the adventure - just like a rabbit going into his hole - you see it go in and you see it go out the same place it went in - and you never see the other side. In sims 4 ( like Sims 1) your sim goes in a tree, in a cave, in a forest, in a jungle gate - you the player comes out the other side with the sim whether it is meeting the hermit, seeing the grotto, getting to another spot on the jungle trail toward the temple - you do join your sim so it is not a rabbit hole. It is a door with chance cards that take you some where else. That is not a rabbit hole and as I said neither are the things you never leave the sims house for them to do - like school, jobs, zoos, circuses, opera house, - soley because they do not disappear into some place and leave you just waiting for them. Those are chance cards period - not rabbitholes.
Chance cards are in most games where there is activity - and when there is nothing visible to you like in the cases you listed - those are not rabbit holes - just chance cards. All of that IS game play - it's interractive game play - and a part of many games.
You aren’t joining the sim either in these interactive chance cards.
Do you see your sim being chased by the angry campers?
See your sim help the injured capybaras?
No
I would disagree about schools not being considered a rabbit hole. I also don’t play any other games that Use chance cards. I play a lot of games, the sims is the only one that does this. My husband is a developer for a major game company, they do not use chance cards as a substitute for game play.
If you do not see the rabbithole they disappear into - it is not a rabbithole - period. They disappear off your home lot - not a rabbithole.- MidnightAura867 years agoNew Spectator
"Writin_Reg;c-16357546" wrote:
"MidnightAura;c-16357494" wrote:
"Writin_Reg;c-16357469" wrote:
"MidnightAura;c-16356886" wrote:
"Writin_Reg;c-16356675" wrote:
"Felicity;c-16356492" wrote:
Most of Sims 4 is a rabbit hole, really, at least in function, with only the active lot, well, active. I'm not sure I would call the warp zones on the path rabbit holes.
Well like Sims 1, 2 and 3 - so of course it also has chance cards. Sims always does. They are nothing the game hasn't always had. Are you just now noticing that? I find that hard to believe. At least this time they made it cute and even have little pictures. Bon Voyage just left us standing there as the sims took off with the tour guides - then sims came back either all injured or happy depending on how we answered their chance cards. Sims 3 even had it in regular play - at sims jobs, at kids field trips and tons of other ways. And in that case we couldn't see much of anything. At least in this one we have game play and we get to see and go with the sims. I'd say this time they are the best chance cards ever. Up there with the ones in Sims 1 Making Magic and their Sims 1 vacations that Will Wright made. Will Wright tends to like chance cards judging from many of his games.
Sims 4 does not really have rabbit hole per sec - technically . Again - these are chance cards. A rabbit hole is a space the character goes into and then comes back out of. When sims in Sims 4 goes into somewhere they come out some where else that you can explore with them - so not really a rabbithole. A rabbithole would be like Sims 3 mausuleum in the graveyard or the sims work places in Sims 3, or the tours in Bon Voyage in Sims 2. Those are rabbitholes.
(Keep in mind I love all the sims games - so I am not judging one against the other - Just telling it like it is.)
That's not true, sims 4 has rabbit holes:
School
Majority of jobs not including the active careers
Volunteering opportunities - the sims will disappear off lot to a rabbit hole
City living events like the concerts and circus- disappearing off lot to a rabbit hole
Not saying the first two aren't rabbit holes in previous games but you can't honestly call them a rabbit hole in previous games but consider them not a rabbit hole in that context in this game.
Bon voyage was different, tours yes were a rabbit hole but you had so much more to do on vacation with different community lots. You could actually go in destination and ignore the tours altogether. In JA the text rabbit holes form part of the adventure each time your sim goes to a new area. I consider it a rabbit hole as I can't see where my sim has gone. Sure it's nice to read that my sim has come across an abandoned campsite and if she gets chased by an angry camper I would rather see that! Not just get a piece of text and a picture telling me the outcome and my sim getting a moodlet. That's not game play. All I've done is the player is click a button. I don't see any of these scenarios, I just read about them and I would much prefer to play these scenarios.
No - those you listed the sims did not disappear in side of anything - they just disappeared off their lot - so those are strictly chance cards.
A rabbit hole is an actual place - like sims 3 schools, Sims 3 buildings, etc that leave you the player just standing there seeing Sims disappear and then later come out of the same place( a building or place) but you never accompany the sim - but in Sims 1 and Sims 4 it was different - like in Sims 1 your sim actually jumped in a hole and re-appeared at one of the carnivals or MM areas where you then engaged with your sims doing things - some with chance cards - some just exploring the areas. But in Sims 2 and 3 - were true rabbit holes - like being left outside the sea captains shanty and staring at the building as chance cards offer you choices for your sim - but you the player never get to accompany the sim inside the shanty, or go on the tour. You (the player) are stuck outside of a place your sims goes into in order to make choices from a chance card for the sim - with no visual reward, and not ending somewhere else like you do in Sims 1 and 4.
Sims 1 and 4 though you end up going with your sim after a single chance card - as part of the game to get to another spot or action that you engage in with your sim. In sims 1 & 4 when your sim disappears into what in Sims 2 and 3 is an actual RABBITHOLE - You never get to join the sim on the adventure - just like a rabbit going into his hole - you see it go in and you see it go out the same place it went in - and you never see the other side. In sims 4 ( like Sims 1) your sim goes in a tree, in a cave, in a forest, in a jungle gate - you the player comes out the other side with the sim whether it is meeting the hermit, seeing the grotto, getting to another spot on the jungle trail toward the temple - you do join your sim so it is not a rabbit hole. It is a door with chance cards that take you some where else. That is not a rabbit hole and as I said neither are the things you never leave the sims house for them to do - like school, jobs, zoos, circuses, opera house, - soley because they do not disappear into some place and leave you just waiting for them. Those are chance cards period - not rabbitholes.
Chance cards are in most games where there is activity - and when there is nothing visible to you like in the cases you listed - those are not rabbit holes - just chance cards. All of that IS game play - it's interractive game play - and a part of many games.
You aren’t joining the sim either in these interactive chance cards.
Do you see your sim being chased by the angry campers?
See your sim help the injured capybaras?
No
I would disagree about schools not being considered a rabbit hole. I also don’t play any other games that Use chance cards. I play a lot of games, the sims is the only one that does this. My husband is a developer for a major game company, they do not use chance cards as a substitute for game play.
If you do not see the rabbithole they disappear into - it is not a rabbithole - period. They disappear off your home lot - not a rabbithole.
Well the Gurus/reviewers all call school/volunteering/city living concerts rabbit holes. Call it what you want but it’s the same thing no matter how picky one gets over the wording. Your sim is off the lot and you can’t see them. You may be presented with a chance card. Period. "Felicity;c-16357309" wrote:
LGR got a few packs free; however, it didn't change his tone, and so it didn't last very long. I think the word people are looking for is not objective (his reviews, like everyone else's, are subjective) but he doesn't have the bias that a reviewer who wants to keep getting their rewards has. In fact, LGR being dropped from the free-game program so quickly shows that his brand of honesty is not appreciated.
It's weird because he reviews are never "all negative." He has issues with the game play of Sims 4, but he does try to point out what he likes, what he doesn't like, the stuff from CAS, and he will say what he thinks is good within the limitations of the game engine.
Edit: Huge typo.
Is, in fact: objective. Objective in the meaning (looked that up) “undistorted by emotion or personal bias; based on observable phenomena”. That is exactly what he does. Which is why I value his reviews even in those cases he has a different opinion than me, because he always explains why he feels a certain way*. Enabling me to judge whether I share his opinion or not. He is not biased. And indeed, his reviews aren’t overall negative, also not in this case. Still people feel very threatened by him somehow. Maybe because he presents facts before giving his personal view?
(*example, I remember him being very enthousiastic about GT, but it became clear to me that it was for reasons I don’t care for myself so I didn’t buy the pack until much later when it was on sale)"Writin_Reg;c-16357546" wrote:
"MidnightAura;c-16357494" wrote:
"Writin_Reg;c-16357469" wrote:
"MidnightAura;c-16356886" wrote:
"Writin_Reg;c-16356675" wrote:
"Felicity;c-16356492" wrote:
Most of Sims 4 is a rabbit hole, really, at least in function, with only the active lot, well, active. I'm not sure I would call the warp zones on the path rabbit holes.
Well like Sims 1, 2 and 3 - so of course it also has chance cards. Sims always does. They are nothing the game hasn't always had. Are you just now noticing that? I find that hard to believe. At least this time they made it cute and even have little pictures. Bon Voyage just left us standing there as the sims took off with the tour guides - then sims came back either all injured or happy depending on how we answered their chance cards. Sims 3 even had it in regular play - at sims jobs, at kids field trips and tons of other ways. And in that case we couldn't see much of anything. At least in this one we have game play and we get to see and go with the sims. I'd say this time they are the best chance cards ever. Up there with the ones in Sims 1 Making Magic and their Sims 1 vacations that Will Wright made. Will Wright tends to like chance cards judging from many of his games.
Sims 4 does not really have rabbit hole per sec - technically . Again - these are chance cards. A rabbit hole is a space the character goes into and then comes back out of. When sims in Sims 4 goes into somewhere they come out some where else that you can explore with them - so not really a rabbithole. A rabbithole would be like Sims 3 mausuleum in the graveyard or the sims work places in Sims 3, or the tours in Bon Voyage in Sims 2. Those are rabbitholes.
(Keep in mind I love all the sims games - so I am not judging one against the other - Just telling it like it is.)
That's not true, sims 4 has rabbit holes:
School
Majority of jobs not including the active careers
Volunteering opportunities - the sims will disappear off lot to a rabbit hole
City living events like the concerts and circus- disappearing off lot to a rabbit hole
Not saying the first two aren't rabbit holes in previous games but you can't honestly call them a rabbit hole in previous games but consider them not a rabbit hole in that context in this game.
Bon voyage was different, tours yes were a rabbit hole but you had so much more to do on vacation with different community lots. You could actually go in destination and ignore the tours altogether. In JA the text rabbit holes form part of the adventure each time your sim goes to a new area. I consider it a rabbit hole as I can't see where my sim has gone. Sure it's nice to read that my sim has come across an abandoned campsite and if she gets chased by an angry camper I would rather see that! Not just get a piece of text and a picture telling me the outcome and my sim getting a moodlet. That's not game play. All I've done is the player is click a button. I don't see any of these scenarios, I just read about them and I would much prefer to play these scenarios.
No - those you listed the sims did not disappear in side of anything - they just disappeared off their lot - so those are strictly chance cards.
A rabbit hole is an actual place - like sims 3 schools, Sims 3 buildings, etc that leave you the player just standing there seeing Sims disappear and then later come out of the same place( a building or place) but you never accompany the sim - but in Sims 1 and Sims 4 it was different - like in Sims 1 your sim actually jumped in a hole and re-appeared at one of the carnivals or MM areas where you then engaged with your sims doing things - some with chance cards - some just exploring the areas. But in Sims 2 and 3 - were true rabbit holes - like being left outside the sea captains shanty and staring at the building as chance cards offer you choices for your sim - but you the player never get to accompany the sim inside the shanty, or go on the tour. You (the player) are stuck outside of a place your sims goes into in order to make choices from a chance card for the sim - with no visual reward, and not ending somewhere else like you do in Sims 1 and 4.
Sims 1 and 4 though you end up going with your sim after a single chance card - as part of the game to get to another spot or action that you engage in with your sim. In sims 1 & 4 when your sim disappears into what in Sims 2 and 3 is an actual RABBITHOLE - You never get to join the sim on the adventure - just like a rabbit going into his hole - you see it go in and you see it go out the same place it went in - and you never see the other side. In sims 4 ( like Sims 1) your sim goes in a tree, in a cave, in a forest, in a jungle gate - you the player comes out the other side with the sim whether it is meeting the hermit, seeing the grotto, getting to another spot on the jungle trail toward the temple - you do join your sim so it is not a rabbit hole. It is a door with chance cards that take you some where else. That is not a rabbit hole and as I said neither are the things you never leave the sims house for them to do - like school, jobs, zoos, circuses, opera house, - soley because they do not disappear into some place and leave you just waiting for them. Those are chance cards period - not rabbitholes.
Chance cards are in most games where there is activity - and when there is nothing visible to you like in the cases you listed - those are not rabbit holes - just chance cards. All of that IS game play - it's interractive game play - and a part of many games.
You aren’t joining the sim either in these interactive chance cards.
Do you see your sim being chased by the angry campers?
See your sim help the injured capybaras?
No
I would disagree about schools not being considered a rabbit hole. I also don’t play any other games that Use chance cards. I play a lot of games, the sims is the only one that does this. My husband is a developer for a major game company, they do not use chance cards as a substitute for game play.
If you do not see the rabbithole they disappear into - it is not a rabbithole - period. They disappear off your home lot - not a rabbithole.
Honestly, who cares what you call it, a sim disappears. And all versions have it. In Sims 3 at least you can control the sims that disappeared to some extent."kaywilliams;c-16357379" wrote:
I think its funny that LGR's fans say that he keeps it honest, but when someone keeps it honest about him, its a problem :D
No it’s not? Why would that be a problem?- How did this turn in to a discussion about rabbit holes?
The facts of the mater are this:
In sims 3, I spent a good long while watching my sim drive TO the restaurant so that I could watch them disappear in to it and hear something simulating a restaurant environment.
In sims 4, my sims disappear during the travel TO, but once they are there, I get to be there IN the restaurant with them. I prefer that much more.
In sims 2, my sims on vacation disappeared on a helicopter trip. And I played the chance cards that came up that affected their moods when they finally appeared back on the pavement after the trip.
In sims 4, my sim has a couple of choices to affect his mood as he moves in to a new area, but once he gets there, I am THERE with him. I prefer that much more.
Rabbit holes were way worse in Sims 2 and 3 than they are now in sims 4. "Sk8rblaze;c-16357574" wrote:
"Writin_Reg;c-16356486" wrote:
"Zeldaboy180;c-16356327" wrote:
"NorthDakotaGamer;c-16356301" wrote:
@Zeldaboy180
I look for gameplay reviews. I have been forced to watch lets plays to get any actual reviews of all the packs. The squeals about objects are unappealing, so that is why I do not trust those anymore and see them as fake. Most of the EA game changers reviews are purely on the look and no longer the gameplay. They "review" CAS and build/buy mode. They do not review gamelay, which informs me better about a pack. LGR reviewed the gameplay.
I do know what you mean, there are plenty of simmers who will say no wrong about the sims packs. There are also those that do speak their mind though, LGR isn't the only one.
I watch Drgluon almost every night, he streams the sims, and he is honest about what he likes and doesn't like.
I also was watching another streamer that said they understand it's a gamepack, but the rabbit hole questions still disappointed them.
Those are chance cards. Every Sims game has had chance cards.
I mean, it's excusable when they're an afterthought in a pack that has three vacation destinations, a hotel system, vacation homes, new lifestates, tons of new items and interactions, building items, etc. -- chances are you've played TS2: Bon Voyage, so I'll spare you the rest.
This is a $20 dollar game pack which is advertising itself as an adventure through a jungle, so you better believe, with a focus so narrow as that, I want to actually be adventuring a jungle. Not reading a text pick-your-own-choice adventure, because I can do that for free online.
I thought the belief was that game packs would allow them more time and development resources to fully flesh out a feature? When I see things like that, it just furthers my opinion this new business model is just EA's attempt to monetize the living plum out of this franchise.
I don't neccesarily take issue with the text-based adventures. My concern just from watching videos is just how long the actual adventuring takes. I clocked someone analyzing a relic and it took one in-game hour. Thing is they have to dig it out of the dirt, they have to get it out of the dirt clump, and then they have to analyze it. Sounds like three hours per thing at a minimum, and all of that is time you're sitting there doing nothing. (and yeah, incidentally that person playing was interacting with the stream and largely ignoring the game while the sim analyzed stuff)
All Sims games have moments where you want a Sim to learn a skill, and you sit there waiting for a bar to fill. However, 1) This seems to be the bulk of the pack's entire experience, and 2) Sims 4 has such a terrible history with Speed x3 that to this day I would not dare to use it. I have no idea if Speed x3 has been properly fixed, I've heard no confirmation of it being fixed, and it's jeoprodizing the stability of an entire save file to even try.
My issues with this pack are:
1) The time spent doing basic actions is absolutely obscene. Why did they make it take so long to do actions that players are expected to do repeatedly for the pack?
2) The outcomes are all luck-based. I loathe fishing in Sims 4 because the baits aren't effective enough. In Sims 3 if I want a deathfish I just need to use an angelfish. In Sims 4 it tells you "USE A SMALL FISH" and omg half the fish population uses small fish as bait so it doesn't matter anyways. Those traps in the temples likewise look luck-based. When I realized some traps are absolute decoys with no function beyond potentially forcing a fail....where's the thought here? It doesn't even seem like the player can plan or try to mitigate failures in any way. I was hoping for skill-based outcomes and that seems to exist to a degree, but it also seems like a certain chunk of the puzzles remains luck-based. The result is you're motivated to examine everything first (which exaggerates the first issue above), you still might fail, and even then you have to question what does any of it matter? The punishments are moodlets too, so the entire thing just feels like a trivial waste of time. I have no idea why the pack's content seems designed to waste time.
3) The locations being blocked off. I'm sure most of us assumed there were at least two temple entrances and the five layouts occurred in seperate ones. Instead, it seems like the locked off locations are....kinda pointless? The ones I've seen explored were tiny and had zero purpose. They were just....there. To see such a disappointing location and then realized they lock off access to half of them for no reason....why?? I'm a crazy-curious person, and I'm dying to know how they felt this enhances the gameplay. It honestly feels like the decision was made to give the illusion of more content, since if your first trip is disappointing or you only watch one stream and feel disappointed, you can always tell yourself "maybe the other paths are better." They're not and they all seem pointless. Even the temple itself seems to be limited to once per day, and I have to ask why. When I see people play, they do the temple and then spend the rest of the time watching their sim hit a rock with a hammer OR socializing in town. Neither seem really exciting. I wonder if the next point ties into this in regards to the temple....
4) The cash rewards. This one has me wondering if it's a reason they lock off the temple periodically, though again this is a strange design choice. The cash rewards seem absolutely obscene. Explore a temple? He's a minimum of ten thousand dollars. I heard and expected the cash rewards might be high, but holy crap. This seems downright unbalanced. However, if this is the reason for locking off the temple, why not just drop the reward values accordingly in order to allow temple access more frequently? Locking off the temple just seems to encourage wait time. Nobody likes just waiting around and some people (me) hate when cash rewards are too high. What on earth is the motivation for making players spend more time sitting around in exchange for more expensive rewards?
The entire balance and design of the core interactions just seems so backwards it's downright confusing. I legitimately question if the interactions are designed to take ages and the locations are blocked off all with the purpose of drawing the experience out and making it seem bigger. I don't suspect that as a default, but rather I simply cannot think of any other rational motivations for the pack interactions being such a time sink. Surely they playtested it and realized watching a sim hit a rock with a hammer for one hour every time you want to do something isn't fun, and yet here we are. These interactions honestly feel like they take 5-10 times as long as the interactions from World Adventures, and I cannot possibly fathom why they chose to do this.
All I can say is that if playing it is as boring as watching it is, then I honestly question if Outdoor Retreat is actually better, solely on the grounds that Outdoor Retreat at least holds your attention by making you scan the forest floor for plants and insects, not reducing the entire experience into a one hour luck-based interaction by the sims.
I had some degree of hope for this pack, so it's very disappointing to see it looking so dull. I remember the first comment I made about it was that the teaser had me concerned the skeletons weren't a threat, but rather "LOL that skeleton just told me a joke #WeirderStories #BlameSteve," and holy crap I was spot on. I can look past the goofy tone of the skeletons if the rest of the experience seems worthwhile, but now knowing the rewards and seeing how boring the gameplay looks, I'm just left with disappointment and a sense of awe that there were so many bad decisions made regarding time management.
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