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6 years ago
"@MidnightAura;c-17103300" wrote:"Writin_Reg;c-17103238" wrote:"MidnightAura;c-17103228" wrote:
That’s good for the players affected.
Being honest though, I don’t think the jump to 64 bit only is going to do what a lot of people think it will. I think there are going to be some disappointed people in the future.
Actually as one who has experienced every jump since before 8 bit games - it matters a lot and makes a big difference eventually - even if not right away. You only have to go dig out an old machine and old game to see how far we have come.
I actually started with computer before there were even operating systems and we used to have to type in a game program from a book or pc magazine. It took sometime 2 weeks to type the game into the machine - it was crazy just to get a few stick figures on the screen. I used to like the Zork games that gave you no pictures at all - just words. If people had to go through that now a days I dare say no one would be playing games.
But having seen it all - and having to learn new things all the time - you see the difference it makes. JUst the fact 64 bit utilizes unbelievable amounts of ram is insane when 32 bit cannot even use more than 3 and half gig. In today games 3 and a half gigs of ram are nothing in comparison. If only Sims 3 had been able to have been updated to 64 bit what a difference it would have made. Believe me...
I may not be your age but I have been gaming for twenty nine years so I have seen the jump overtime. Yes I agree sims 3 would have benefited from being 64 bit.
Let me be clearer, I don’t think it’s going to make a huge difference that everyone seems to think it will to the sims 4. Some people think with 64 bit we are going to start seeing huge worlds with about thirty lots, open world, create a world and I think that’s a bit unrealistic.
We’ve had comments in the past that Ram is a huge issue with 4.
The game needs more and from Cats & Dogs onwards, if you play 32 bit there’s a chance your game will crash.
Also, the answer to “could we see bigger lots in 4?” being no was due to the lack of ram available. When the base game came out, 50x50 was the biggest lot size they were able to successfully pull off due to constraints. They managed to find a work around, but I know that when I play, 4 uses over 4GB Ram when I’m playing big houses.
I think we won’t see *huge* changes, but instead lots of amazing changes that make for one big change over time.
I honestly think the biggest change will be when they don’t have to develop for Open GL on Mac. That’s the biggest hurdle.
The version of Open GL Apple use for MacOS is outdated and most games struggle. And The Sims 4 is one of the only games that is developed for PC & Mac, not ported to Mac.
So EA would have had to work within the constraints of Open GL whereas most games are just ported over even when they don’t run like a AAA game should.
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