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4 years ago
"mightysprite;c-17843291" wrote:
This is so interesting you guys. We had traits before that affected less on their own, leaving more to the imagination. So some of us imagined our goofballs like sweet clowns, while others imagined them more like pranksters or something else. (My first Sims 4 sim was a goofball because he wanted to be a professional comedian-- I imagined the "goof" like "always has to make a joke out of everything.") Some of us imagined our neat sims like calm tidiers who gently remove whatever does not bring them joy, while others imagined them more obsessive.
Then the traits get overhauled, or just tweaked, and the gameplay got more detailed, and less is up to our imagination. For some of us, the detail matched what was in our imagination already. For others, it went against how we imagined those characters.
I don't have a "good" or "bad" judgment to make here. I just think it shows the tension between gameplay driven by game mechanics, and gameplay driven by imagination in a sandbox. There's a balance between the two in this game and we really notice when the balance changes.
no goofballs were aways suppoes to be pranksters in the base game they would get whims to do pranks and it said because there goofball @mightysprite
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