Forum Discussion
8 years ago
"Triplis;15591086" wrote:"MasonGamer;15591035" wrote:
I was thinking, more along the line of an object, the Holy Grail. I didn't get too far into Harry Potter to know the full details about Horcruxes.
when a Sim drinks, nectar or water from the enchanted cup they are granted:
Immortality - Live forever.
Invincibility - from fire, lightning Water, or emotional death, nothing can kill them
Eternal Youth - Freeze aging.
and to humans - could grant them the Arcane Trait.
People forget Immortality and Eternal Youth are two separate things. you can live forever but that doesn't mean you are forever young.
I was thinking of talismans and conduits, objects that store your Sorcerer's magic, it's like the Book of Life, except it's not a one time use. it's a entity that constantly takes note of your sim's progress.
I think a spell book should be the Sorcerer's Default Conduit.
but if the player wants, there are other optional conduits, When they start buying/collecting wands/staves, their buy a Cauldron, after they enchant their broomstick, or Magic Mirrors
these other objects can also be used as talismans.
it should be noted other sims can get hold of the sorcerer's talisman, (After they reach a certain level in Arcane lore, and is able to identify it as your main talisman and know how it works) they can absorb the sorcerer's current powers.
if the Talisman is destroyed or is no longer durable and breaks the Sim's the Arcane Trait will be disconnected' Your Sim will lose all ties to their magic, in someways you are now mortal.
FWIW, Horcruxes are basically objects that the person puts part of their soul into, such that if their "normal" form is killed, they aren't truly dead and can get a body back with some doing. Without going into spoilery details of the story, it was considered a dark/evil thing to do, since it fragments your soul.
But I think the soul angle of it would be far too dark for TS4, so that's why I used the word "essence."
A spell book as the talisman/conduit is probably a good idea, since it'd be so much easier to implement, given that we already have the Book of Life. I like the sound of that.
I'm not sure about the process of severing one's connection to magic though. I guess it touches on a larger question, actually, which is: Should being a Sorcerer be something that you can "obtain," like being transformed into a Vampire? Or should it only be something you get by being born with a propensity for magic? (e.g. through birth bloodlines and through CAS)
Cause it seems like it could be rather messy (coding-wise) if all you have to do to take away some's magic power is destroy their talisman (unless the process of destroying a talisman has less to do with the object itself and more to do with executing a special interaction, like curing a vampire? I could be wrong about the difficulties, but that is how it strikes me). But at the same time, on a gameplay level, it might be more interesting if arcane ability is something you can learn, as opposed to only having it innately.
Actually Back to the Horcrux thing... I Love Once Upon a Time, And I NEED enchanted Hearts to be a thing in the sims.
I actually don't think it's that dark for the Sims 4 it shouldn't effect the ratings at all. maybe push the envelope but I think it would be awesome.
-no blood or gore
-Sorcerer's hand phases through the victim's chest
-plucks the victim's hear
http://vignette2.wikia.nocookie.net/onceuponatime8042/images/1/1e/205EnchantedHeart.png/revision/latest?cb=20141214171847
if put into the Sims I expect a Heart shaped crystal to be ripped out that simply glows with every beat.
I just think it takes "Playing with Sim's Emotions" to a whole new Level.
As long as you hold their heart in your hands, you can control them kind of like the voodoo doll and vampire Mind control.
and as long as the victim remains heartless over time they will forget what it feels like to be happy, love, laugh, and heartache.
and they can't die if they're heart is not in their body
I would file this under Chapter 10 - Forbidden Spells, Next to Necromancy and Time Travel.
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