Forum Discussion
9 years ago
"JoAnne65;15206703" wrote:
."Neia;15206245" wrote:"Hermai;15205623" wrote:
I don't like this gameplay based on emotions. At first I thought it was fun, but later on a felt like I was always manipulating the emotions of my sims so they could do a certain thing. And I don't like that. For me, emotions should be just a consequence of what happens in sim's lives, not a gimmick to manipulate all the time. Maybe when they were more "hidden" they felt more fun.
I like that manipulating the emotions is entirely optional, I never use the emotional auras for example, and I always choose the interactions that give emotional moodlets for the interaction itself. I usually just go with the flow with whatever emotion my Sims are currently in, I think it makes the gameplay extremely fluid, and I think the more content, the better it will be.
I think the emotion system could be even better with a bit more granularity (more steps than Inspired/Very Inspired), and with the more common Happy buffs being less impactful. At the moment, some moodlets (like Well fed for example) have too big an impact on how our Sims feel, though removing the Decoration buffs goes a long way to make the emotion system better already.
It may be optional, but it's also the way the devs created the game, it's supposed to be the way you handle those emotions (like HalloMolli called it, and for this game I agree with that, the 'appropriate' way). And that simply shows. It's what the gameplay is based on, so if you don't like that, you sort of fall into no-man's-land.
I don't think so, because the moodlets aren't always obvious to the player, and can be a random result of an interaction (like playing Don't wake the Llama can make your Sims sad or happy) so manipulation isn't the only way designed into the game actually, otherwise it would be made so that the player know beforehand what is happening (like the aura or the potions, which tells you the emotion, and falls into the "manipulate the emotion"). Manipulating the emotions is not more the "appropriate" way than going with the flow, both are choices available to the player.
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