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Kyr0e
4 years agoSeasoned Ace
The pack is solid. A few bugfixes and oversights need addressing, but not many. I would like the "Influence Emotion" to include Fear, the "Sit" command to be fixed, and the answering of calls at night. Otherwise, perhaps more plasma options and a tweak of the amount of thirst the existing options replenish. Any further, and I fear what they'd end up breaking in the process.
As for jobs, I usually just end up giving them whatever suits their personalities/goals. A vampire is just an enhanced mortal with more banes and boons in my gameplay. If it's a day-job, they imbibe Sunlight Reversal drinks or have their umbrellas handy (if they're not already sunlight immune). If they can't go out in the day, they can do a freelance/wFH job, or undertake a non-traditional means of income accrual. Rarely do my vampires have night jobs, funnily enough. After all, they have to keep up appearances, and have lives to coordinate.
As for jobs, I usually just end up giving them whatever suits their personalities/goals. A vampire is just an enhanced mortal with more banes and boons in my gameplay. If it's a day-job, they imbibe Sunlight Reversal drinks or have their umbrellas handy (if they're not already sunlight immune). If they can't go out in the day, they can do a freelance/wFH job, or undertake a non-traditional means of income accrual. Rarely do my vampires have night jobs, funnily enough. After all, they have to keep up appearances, and have lives to coordinate.
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