Forum Discussion
5 years ago
Having said that, I want to be constructive, so I would suggest what I think could make the game a bit better. I know there are some features that will not be seen in TS4, so I'll try to be realistic (I'm not asking for CAW or Open World):
Personalities:
- Sim traits should be at least 5.
- Emotions shouldn't interfere with the Sims traits and should be something secondary. The Sim Traits should define a Sim behaviour.
- When something really good or bad happens to a sim, that feeling should taker over the rest. For example, if your sim's mother/father dies, the sadness should take over whatever other emotions the sim has and should last longer. That's realistic. You have to struggle to make your sim recover as soon as you can so that he/she can carry on with his/her life.
- Starsign, favourite food/colour features. This simple little things add more personality to your sim. His/her reations to her/his favourite food, ask others about their the starsign....
- Wants/Fears. This was great in TS2. I miss this so much. Based on the Sims traits (not emotions) you can have different wants/fears...
Reduce the occurrences of certain animations like the break of the murphy bed, lightning breaking objects. When these actions happens too often it is annoying and not funny.
Game Difficulty: Make some Game Options available to increase the game difficulty by choice:
- raising bills / rent
- reduce the money sims get from work and make it harder to get a raise.
- raising a skill should be much harder
- A sim should be able to die more easily if you neglect him/her. If you don't care for your sim, meet the consequences: death.
Worlds:
- Have the option to disable the worlds you don't play. In TS3 in the laucher application we had the option to enable/disable certain packs, so I guess it should done with worlds in TS4. You could still use the objects and gameplay, but not the world. This would allow you to release bigger worlds.
- Bigger worlds. I love those big worlds like Windenburg or San Myshuno and try to explore every single corner they have to offer. Small worlds makes me claustrophobic and they are not realistic.
- Don't force us to certain lots in Worlds like the Chalet Gardens in Windenburg... it's space wasted suitable for a park or any other thing we want in our world. We should decide what we want.
- Please, do something about lot types. There is not enough space in worlds to have residential and community lots. Could you make possible to join some features in one type of lot? If you place some objects in the lot NPCs should go to work on them: barista machine, Chef/waiter/host station, etc.). The possibility of different type of lots are endless: a cafe/arcade, a pool/restaurant/lounge, ....
- Why can't we have a rental lot in Sulany? I would love to go on vacation to Sulany, or place a beach in the island in Windenburg...
Apartments:
- Wall height should be customizable. Most of the windows of the apartments have replicas suitable for different heights, so it should't be a problem.
- We should be able to redistribute the space of one entire floor of apartments. It should meet the current restrictions of a mail box, a trash can and an elevator... Some apartments are huge and could hold more apartments.
- please, don't force us to certain lot traits. "Need TLC" should be optional and the objects of this trait should be in the buy catalog.
- If my apartment does not have the "Lively neighbours" trait, why my neighbours are always making noises? It's fun sometimes but not every single night.
Depth: This is going to be tough because TS4 lacks deeply of this. Actions and Consequences.
- when you design something new, please think about replayability. Strangerville was fun the first hour... then it's completely forgettable. The world is tiny and we already have a much better desert world: Oasis Springs. I don't remove Strangerville just because of the military career.
- design things having in mind what has been released before and how it could affect other features. When I heard about Realm of Magic I started thinking about a Harry Potter world with witches and wizards, magical bars.... when I saw the world I felt really disappointed. Nothing could be done there.
- Please, don't make some features only available to certain worlds and try to go back and find a way to adapt this feature to other worlds. For example: I love Windenburg and the island has beautiful "beaches" but sims cannot swim or collect seashells... Why my sim can't have a walk in San Myshuno but he/she can in Granite Falls?
- we all love those little details that make the game more realistic and great: having a walk hand by hand with your boy/girlfriend, a grocery, burglars, graveyards, cuddle on bed, slowdance, clocks showing the real time, make your bed, look out through the window, the "fully-rested" moodlet when you sleep and fill the Energy bar...
- smarter sims and the improvement of certain situations. When my family get together at dinner around the table, the just get up, greet each other, one sits on the piano, the other on couch, the other in a chair in the kitchen... that's not fun, they are having dinner and should be seated. The same happens in restaurants. The stand-up action while watching a movie is terrible, at the middle of the movie there's not a single soul seated.
- I miss going out and find awkward situations: couples arguing, people fighting, angry sims yelling at me, a dog barking at me. I need more things happening, some good, some bad. If my sim hurt him/herself at the gym, he/she shouldn't be able to run, walk or do some activities for sometime until he/she recovers. But please, don't make that happen ALL THE TIME.
- Story progression of some kind. I need to feel that everything is changing around me: couples marry, have babies, divorce, people die, people rent the apartment next door to mine... I need to get rid of this... "static" feeling while I'm playing.
Resuming:
- please, do not force us to play in a certain way or in a certain world, fixed lot traits, fixed lot types. There are too many restrictions everywhere. Everything is possible if you check the requirements for certain changes, it just takes a bit more programming. If modders can, YOU CAN.
- We need more things happening around and some of them bad, we should play not knowing what will happen next. Things should change around us, surprise us. The game needs Story Progression. The game should be more challenging and we should take care of our sims.
- Unique sims. Please, this is a must. All sims behave exactly the same. Please, emotions/traits should be reworked.
I really hope you do. I love The Sims, but sadly not TS4.
Thanks anyway.
Personalities:
- Sim traits should be at least 5.
- Emotions shouldn't interfere with the Sims traits and should be something secondary. The Sim Traits should define a Sim behaviour.
- When something really good or bad happens to a sim, that feeling should taker over the rest. For example, if your sim's mother/father dies, the sadness should take over whatever other emotions the sim has and should last longer. That's realistic. You have to struggle to make your sim recover as soon as you can so that he/she can carry on with his/her life.
- Starsign, favourite food/colour features. This simple little things add more personality to your sim. His/her reations to her/his favourite food, ask others about their the starsign....
- Wants/Fears. This was great in TS2. I miss this so much. Based on the Sims traits (not emotions) you can have different wants/fears...
Reduce the occurrences of certain animations like the break of the murphy bed, lightning breaking objects. When these actions happens too often it is annoying and not funny.
Game Difficulty: Make some Game Options available to increase the game difficulty by choice:
- raising bills / rent
- reduce the money sims get from work and make it harder to get a raise.
- raising a skill should be much harder
- A sim should be able to die more easily if you neglect him/her. If you don't care for your sim, meet the consequences: death.
Worlds:
- Have the option to disable the worlds you don't play. In TS3 in the laucher application we had the option to enable/disable certain packs, so I guess it should done with worlds in TS4. You could still use the objects and gameplay, but not the world. This would allow you to release bigger worlds.
- Bigger worlds. I love those big worlds like Windenburg or San Myshuno and try to explore every single corner they have to offer. Small worlds makes me claustrophobic and they are not realistic.
- Don't force us to certain lots in Worlds like the Chalet Gardens in Windenburg... it's space wasted suitable for a park or any other thing we want in our world. We should decide what we want.
- Please, do something about lot types. There is not enough space in worlds to have residential and community lots. Could you make possible to join some features in one type of lot? If you place some objects in the lot NPCs should go to work on them: barista machine, Chef/waiter/host station, etc.). The possibility of different type of lots are endless: a cafe/arcade, a pool/restaurant/lounge, ....
- Why can't we have a rental lot in Sulany? I would love to go on vacation to Sulany, or place a beach in the island in Windenburg...
Apartments:
- Wall height should be customizable. Most of the windows of the apartments have replicas suitable for different heights, so it should't be a problem.
- We should be able to redistribute the space of one entire floor of apartments. It should meet the current restrictions of a mail box, a trash can and an elevator... Some apartments are huge and could hold more apartments.
- please, don't force us to certain lot traits. "Need TLC" should be optional and the objects of this trait should be in the buy catalog.
- If my apartment does not have the "Lively neighbours" trait, why my neighbours are always making noises? It's fun sometimes but not every single night.
Depth: This is going to be tough because TS4 lacks deeply of this. Actions and Consequences.
- when you design something new, please think about replayability. Strangerville was fun the first hour... then it's completely forgettable. The world is tiny and we already have a much better desert world: Oasis Springs. I don't remove Strangerville just because of the military career.
- design things having in mind what has been released before and how it could affect other features. When I heard about Realm of Magic I started thinking about a Harry Potter world with witches and wizards, magical bars.... when I saw the world I felt really disappointed. Nothing could be done there.
- Please, don't make some features only available to certain worlds and try to go back and find a way to adapt this feature to other worlds. For example: I love Windenburg and the island has beautiful "beaches" but sims cannot swim or collect seashells... Why my sim can't have a walk in San Myshuno but he/she can in Granite Falls?
- we all love those little details that make the game more realistic and great: having a walk hand by hand with your boy/girlfriend, a grocery, burglars, graveyards, cuddle on bed, slowdance, clocks showing the real time, make your bed, look out through the window, the "fully-rested" moodlet when you sleep and fill the Energy bar...
- smarter sims and the improvement of certain situations. When my family get together at dinner around the table, the just get up, greet each other, one sits on the piano, the other on couch, the other in a chair in the kitchen... that's not fun, they are having dinner and should be seated. The same happens in restaurants. The stand-up action while watching a movie is terrible, at the middle of the movie there's not a single soul seated.
- I miss going out and find awkward situations: couples arguing, people fighting, angry sims yelling at me, a dog barking at me. I need more things happening, some good, some bad. If my sim hurt him/herself at the gym, he/she shouldn't be able to run, walk or do some activities for sometime until he/she recovers. But please, don't make that happen ALL THE TIME.
- Story progression of some kind. I need to feel that everything is changing around me: couples marry, have babies, divorce, people die, people rent the apartment next door to mine... I need to get rid of this... "static" feeling while I'm playing.
Resuming:
- please, do not force us to play in a certain way or in a certain world, fixed lot traits, fixed lot types. There are too many restrictions everywhere. Everything is possible if you check the requirements for certain changes, it just takes a bit more programming. If modders can, YOU CAN.
- We need more things happening around and some of them bad, we should play not knowing what will happen next. Things should change around us, surprise us. The game needs Story Progression. The game should be more challenging and we should take care of our sims.
- Unique sims. Please, this is a must. All sims behave exactly the same. Please, emotions/traits should be reworked.
I really hope you do. I love The Sims, but sadly not TS4.
Thanks anyway.
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