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Just a small critique, but I’m not a fan of how completing a bucket list goal gives you a whole level on the Soul's Journey meter—it’s just too much. Other systems counting toward it should be fined-tuned too, completing a Want gives virtually no progress. I thought the progression here would be incremental, like the fame system, where you’d need more 'points' to go from level 2 to 3 than from level 1 to 2, and so on. Instead, it seems to be the same amount for each step.
Now to wait for a mod to adjust the progress given for each feature in this new system. I love the concept on paper, but being able to complete it so quickly undermines it. It should be a bit harder to finish (like, a whole Sim life, and not a few sim days as a young adult), and setbacks, like starting a fire, losing a job, or other "bad" life events, should decrease the meter, similar to previous game systems.
This is a general issue with TS4: the game feels too easy and forgiving. The gameplay systems with benefits tied to them only move up, and there’s no ‘punishment’ for making your sim’s life challenging. So, no matter how miserable your sim is, they still get the same benefits compared to a Sim with the most perfect life, which feels a bit off.
The game just got easier with Ghosts as a whole life stage. This new life stage is great imo, but now, keeping your Sim alive isn't the priority anymore. I do have to admit though, this drastic shift in the gameplay experience is a really welcome thing, but it should have come with new stakes and things to fear/actively avoid.
I haven't played much with the soul's journey but I liked it so far. I was playing a household with two sims and was still doing the reaper event and didn't delve too much into the new pack. But he got a goal to show love to himself, one day when he was feeling sad. That was easy enough to do and tick off. The some days later, she got a goal to have a baby. Well, he's been wanting to have a baby since forever as he has the aspiration for large family, but she never once had a want for a baby. So now they are going to have a baby, but not right now as they need to do some other things first. Anyway, what I'm trying to say is that I like that some of the goals aren't necessarily that easy or straight forward to accomplish and we need to work for them. I also, liked how they tied in with the sims' story.
- pyjamacool27 days agoRising Traveler
Bucket list objectives should have been given "difficulty levels" of some sort and different "weights" or individual progress points imo. Having a baby should have a bigger impact toward Soul's Journey than, say, spending a day in Sulani.
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