Forum Discussion
userafw
4 years agoSeasoned Ace
"AbbyBaba729;c-17784901" wrote:
Hard yes, but I'd like it to be an update to a larger extent. And I would love the therapist career, although the "mental illness" should be more like "gets sad often" or "easily angers".
There is already a gloomy trait that basically IS the gets sad often trait, and a hot-headed trait that basically is the "easily angers".
But what they don't have is an "out for lunch" trait, which could be used for a daydreaming Sim, or Sims on "juice", or Sims with certain traits (reverse addict?) who don't take their happy pills.
Speaking of which, the psychologist Sims career could prescribe pills that induce emotions - fertility pill induces flirty mood, happy pill induces happy mood or amused mood (in larger doses or in correlation to the level of sadness of the Sim), sleepy pill induces sleepy mood, and so on. There could even be a chill pill that changes an angry mood into a focused mood, or a worry pill that removes tense or fear moodlets and/or replaces them with an inspired moodlet.
Excessive experience in a given emotion could unlock hidden traits that are related to the problems that caused the emotion. Example: Not enough fun = tense moodlet = hidden or added trait hot-headed or (new trait) thrill seeker. Example 2: Not enough social = very sad moodlet = gloomy trait or "eccentric" trait (at least the part about talking to self or objects like the social bunny).