Forum Discussion

WolvesCreek's avatar
WolvesCreek
New Spectator
5 years ago

Lifestyles and sentiments should be BASE GAME - not expansion locked

I believe its a horrible mistake the newly announced "lifestyles and sentiment" feature is locked behind owning this expansion and a big error in judgement from a developers point of view for the game.

Lifestyles and sentiment per described as:

"Unlock new personality and relationship effects with the introduction of Lifestyles and Sentiments. Lifestyles manifest in response to your Sim’s actions and habits, changing their behaviours appropriately. Similarly, shared experiences inspire Sentiments and have a lasting impact on Sims’ relationships to each other, affecting their social interactions.

This should be BASE GAME BEHAVIOR, at the moment sims have NO PERSONALITY in the base game and simply ruled by their emotions. There is nothing to define them other than they way they look and dress (talk about shallow).

By locking this feature behind an expansion, developers limit its functionality away from a core feature that it truly should be for the sims 4.

As a basegame feature update, it would allow for deeper development and inclusion with base game coding and deeper inclusion for all future packs and updates.

For example could you imagine if they made emotions an expansion pack feature? Think how that would effect the game as a whole and I believe by locking "lifestyles and sentiments" aka "personalities" behind an expansion pack they are doing that very thing.

Not only that but as an expansion feature no further development or support will be given to personalities which are so core to the human experience (and what is the sims but a life simulator).

I think Maxis needs to change this choice immediately and re-examine what it means to be human, not a bullet point feature for an expansion pack that many people won't buy.

ALL Sims 4 players should have this as a base game feature and from a developers point of view...like seriously?

52 Replies

  • Your theory about pack related content not being updated for other packs is just wrong, and we've seen it time and time again that new systems added are regularly updates.

    The Parenthood traits are constantly updated, such as doing laundry raising responsibility, taking care of pets raising responsibility.

    Clubs constantly get new activities every pack.

    University adds new careers every pack.

    The sims 2 added several personality improvements tied to expansion packs, but the sims 2 sims had solid personalities on their own.

    That being said, it should absolutely be base game, but I am fine with it being like lot traits where the system itself is base game but new things are pack specific.
  • tamalee's avatar
    tamalee
    New Spectator
    5 years ago
    "Jordan061102;c-17714551" wrote:
    This is such a mistake, I still don't understand it. If it was a basegame update, it could have been improved in each packs with various new lifestyles. Why doing this? It limits it a lot, once again, if done right, it could have been a huge game changer for the overall game and the future packs. Not smart of you guys @SimGuruGraham ...


    Lifestyles are in the pack only, but Sentiments will be added to the base game in the November patch. I've watched videos from people who got to play it early and they all say the same thing.