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6 years ago
"ApparentlyAwesome;c-17143284" wrote:
@JoAnne65
So with that in mind how does a multiplayer online Sims game work when everyone is going to want things their way? If there's one thing we can all agree on it's that we want the options to play our way. We want control. If Atlas is the way things go, how will players used to controlling how things go feel when nothing but their sim is in their full control? Think about that. You can't makeover the ugly townie because that's someone else's sim. You can't see a house that would be perfect for your sim and simply boot the current sim out, that's someone else's sim and house. You can't randomly decided you're going to advance your story because you've found a sim you think is perfect for your sim as a best friend or partner and use cheats to improve the relationship because that's someone else's sim. How are the basics of our gameplay and of the game in general going to go in a game where everyone plays with everyone else?
I would like this but you have to take into consideration I am more of a MMO person who enjoys playing with other people. I have a boyfriend and some other friends I would love to be able to play this with together, not separate. Yes you have to consider others when you play an MMO but I know that there is also housing in MMO's. I play SWTOR and I have all the strongholds (their version of housing) and no one comes in and redoes your stronghold but you have to purchase them. How this would work in a game like sims would remain to be seen but for me I would like to see it as it is more fun to play with friends than by yourself.
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