"babajayne;c-17752646" wrote:
"SimzSizzle;c-17752627" wrote:
"babajayne;c-17751181" wrote:
I think what you saw was that the child ignores certain traditions. That’s different from ignoring the entire holiday. Kids can give flowers but I can’t remember if it’s a “one and done” thing or if it takes multiple interactions to satisfy the tradition (with a solid gold check mark). The kid could be sad if they didn’t give flowers enough times, or if there was another tradition on there he couldn’t do. Or it could be buggy but I don’t have a child to test it with at the moment. Sounds like a bummer but the moodlet doesn’t last that long and it’s easy to overcome, I think.
When the holiday comes around again I'll be sure to get a screen shot.
The childs expectations to fullfill the holiday are the same as the adults. Discuss the holiday, give a gift and decorate I think it is.
Its the same and without screenshots its really not worth talking about what I saw or didn't see or what the 3 requirements to fulfill the holiday are.
eta: That's getting away from the point of starting this thread. There are mixed messages in the game, around this holiday and probably in other parts too.
The traditions are the same, but each sim in the household reacts differently to each tradition. Some are not applicable to children like the romantic actions one. When you hover over each of them it explains more.
Giving flowers through a chance card at school doesn’t count towards the traditions. I can see now how that would be confusing.
Did see what you are talking about, each sim in the household reacts differently, because when it was over, each of them had different summaries for their reactions. The depth of it is awesome, and its clear I don't understand how the machinations of it works.
The chance card bothered me because
a.) it stopped the progress of the game, I couldn't do anything in the game until I had answered that question,
and b.) the options stunk to me.
Give flowers to everyone in school or buy them for yourself.
My reasoning being: He had just started school, (2 days before this) did not have many friends yet, didn't know anyone, and now he's going to buy flowers for everyone ? Plus the money is his parents, he didn't earn it. That would be telling him he can be irresponsible with his parents money.
Be generous or be selfish is the choice and moral lesson the game is trying to push, but just because he doesn't buy flowers for children he doesn't know does that really mean he's being selfish ?
They are children, and it kind of destroys the stranger danger boundaries parents have been trying to teach their children for years.
Children talking to other children in school is
not stranger danger, but children giving strangers flowers they bought is a little inappropriate. It can open the door for adults who mean children harm to try to be over friendly to a child, and it gives the child the impression that its ok, its normal, when its not. Adults don't give adults they don't know flowers like that.
Part of why its inappropriate is the
type of gift. Had the choice of gift been something different, something children actually like imo I probably would've considered doing something else, but at that point when I saw buy
flowers for everyone I was ready to close the window. Most children I know aren't really interested in flowers.
Maybe if he had the option to give a candy bar, or a card it would've been more receptive to me.
They can buy little toys on the computer. Maybe give 2 of the children in his classroom a toy each or give the teacher flowers.
My choice for him to buy flowers for himself was misunderstood. I as the the player of the game am their adviser, if you will, and I tell them when to do this or that to manage their time better, so they can have a better life.
If I tell one of them to buy self a gift that's like rewarding them for something.
It was a job well done message because if you're going to buy flowers for everyone and reward everyone, you should reward yourself first, because without you there there'd be no relationship with them. You wouldn't know them, and they wouldn't exist. Not sure some would understand my thought processes because they run deep.
But in order for people to appreciate, show respect for others, they have to learn to do it for theirselves first, they have to have a good relationship with theirself first.
But the game mocked my choice, said he was trying to buy flowers for himself to pretend to be popular, and so he was ignored all day.And on chance cards as a whole: I got another one after the holiday one.
It was to punish Kyle because a secret love letter that he wrote to his teacher and wasn't delivered was found.
It only gave one option; to hit the you are in trouble button.
That was when I shut the game down.