Forum Discussion
6 years ago
"fullspiral;c-16981605" wrote:
And it didn't handle it as well as you say. It took it's time to load textures.
Okay, this is factually incorrect. It doesn't take ITS time. How fast it loads textures depends on your drive speed. If you run the game on an SSD, it takes a fraction of second to "load" textures. It handle it as best as it could for its time. There was no other way to have both an open world AND the Create-a-Style tool.
"fullspiral;c-16981605" wrote:
It had routing issues. Big time.
It definitely did. It's not a problem of the game itself or the engine, but of world design. A well-designed world won't have routing issues. In contrast, a poorly designed world like Isla Paradiso has countless routing issues.
"fullspiral;c-16981605" wrote:
If you are talking "gameplay", and not performance, then sims3 lacked in it. Or was no better at it than 2 or 4. In fact, it was far worse than 2. And 4 should have opted out of the moodlet system 3 brought in. It was lazy. It took the game away from the sims themselves to the world. And tbh, the worlds weren't that great! Running up and down hills and across fields for what? a freaking gem under a tree somewhere?
I don't have the energy, not the patience to argue with you. You're coming off as a little hostile. Let's agree to disagree. You keep on playing The Sims 4 and I'll keep on playing The Sims 3. Maybe The Sims 5 will be a game we can all enjoy. Maybe. Have a nice evening.