"MadameLee;c-16667675" wrote:
um Sims 2-3 (and 4) you can only have 8 sims w/o mods. But Sims 3 had it a bit different with pets that it had a little branch off the main one unlike the current one
Uh, no. In Sims3, my Sim Dad had to give up his horse so his wife could have another baby. In Sims2 my family Sims would roll the desire (Want) to have ten children. The only way that was possible was to ship a couple of the older children to university. But, then they couldn't return to the family home. :open_mouth:
As for me, I wish we could have more than 8 Sims on a lot. I love HUGE families. Mostly, because I started playing my Ancestors, which is a hoot! However, they all had large households. Children didn't often survive past age five, and some were miscarried, far more often than we know. Some died in infancy. This happened so often it was recommended that parents didn't name their children prior to age 1. Take a look at the death records. It's not uncommon to see Baby Last Name. They may give the gender, Baby Boy Last Name. But that generally means the child didn't survive infancy. Trying to play my family with a certain amount of accuracy is hard enough as per the limits of game play. No way to properly build a fort, no way to have the Cherokee strike, et al. No way to divorce my 18th century Sims from their CELL PHONES. "Gee, honey, I won't be home for Dinner this afternoon, I'm stuck out here in the wild chasing after the raiding Indians."
What galls me is to have to decide which of my fifth great-grandfather's siblings I shouldn't have born in the game? Keeping in mind, that he was baby number seven when the game only allows for six. Let alone which of his aunts and uncles to omit.
Used to have a mod that could fix it. Now, it can't. Mysteriously. Am I to thank EA for that? I play this game for a bit of fun and to relax. If I want to be forever frustrated I'd simply work on my Genealogical Brick Walls, nonstop.