Forum Discussion
11 Replies
- atreya3328 days agoLegend
My personal opinion
World: 9/10 This world has so much I like. A magical neighborhood, a country side and a town. I love the general vibe. It feels as if it is very close to Henford on Bagley but I liked that worlds as well. I also like that we can interact with the grocery store, book store, apothecary sales person,... The moondrop lake looks absolutely amazing. The fact that this lake can have an emotion almost makes it feel alive, as if it were it's own character.
CAS: 7/10: I love most of the CAS and it will be very usefull for someone who plays a lot of occults like me. It is not versatile enough to get a higher score. Some female outfits are mislabeled as male. (not saying males can't wear them but the tag system only works if the tags are applied properly. EA is undermining their own system by deliberately putting explicitly female outfits in the male category)
Build/Buy: 6/10. There a few very nice objects in there that I will use like the couch, the canopy bed or the doll house. But a lot of it isn't versatile enough in the long run to be usefull
Gameplay: 4/10 The ailments really drag this score down. Even if they get toned down, just the fact that this feature can't be turned off is huge downside. My list of must have mods has grown longer. The natural living skill is fun but it takes away the challenge of a rags to riches. I don't see much point in playing that when my sim can do everything without furniture. The new career is interesting with a work from home option and an additional option to treat clients. The fairy gameplay is well done. The perks are nice, the link with emotions is a new element which I like. I still wish fairies were a game pack, then I could play with fairies without the extra weight of ailments and the natural living skill.
Fairies: 8/10 as an occult, fairies seem to be on par with werewolves, vampires and spellcasters. It's nice that the sims team has broken the tradition of underdeveloping occults in EP's. The customisation is decent but as expected younger ages are excluded from being magical. Fairies would have gotten a higher score if
- they had more CAS options like bat wings, hooves that covered the entire legs.
- the wouldn't be programmed to have prejudice against other races, in this case spellcasters
World: 10/10 I've been visiting this world daily because I find it absolutely beautiful. Will definitely create a couple vacation rentals here.
CAS: 5/10 Not a lot that suits my current sims and right now I don't have any definite plans for a fairy.
Build/Buy: 8/10 Not something I'd use in my current households but I really love the aesthetic. Will use for vacation rentals in Innisgreen.
Gameplay: 9/10 I've only played the nature features so this rating is for that gameplay. I'm having so much fun with the Naturopath career. the Natural Living Skill, Houseplants, Nature Press, Apothecary Skill, and the Nature Nomad & Elixir Enthusiast aspirations.
Fairies: Haven't played any of the fairy features yet.
- HollownessDevour28 days agoSeasoned Ace
- World: 10/10, my favourite, it is like CoL/RoM worlds merged.
- CAS: 6-10/10, I think hair/head decorations/makeup/tattoos/wings 9-10/10 (9/10 because the flowered bearded should have had a non-flowered version, and would have loved a full feathered wings for the Maleficent look). But could have had more fairy based clothing/accessories generally, and more natural but not too peasant-like CAS. 7/10 for fairy, 6/10 for natural living.
- Build/Buy: 7/10, missing single bed, no fairy like kitchen appliances, and it would have been fun to have a non-fairy/storybook looking Apothecary Table/Storage for non-fairy/storybook households. I lean more Victorian myself. Other than that gorgeous.
- Gameplay: 7-8/10, 7/10 before Ailment fix and even assuming Ailments frequency has been reduced adequately to almost perfect 8/10... the "Throwing Up" interruptions are just too annoying, it will completely break the action queue (it is more disruptive than the fires/breaking or items), and no "turning off" ailments completely will be hard for many people to rate this 10/10. Other than that, I love the new skills, careers, fables, etc. this turned me into loving Sims 4 and wanting to buy more packs.
- Fairies: 8/10, Fairies were really improved compared to Sims 3; I was very impressed. But I just prefer my spellcasters more. I am glad they can be toggled to only be in Innisgreen, and lot assigned to me more likely to show up. But when making a farmhand NPC a fairy, she just kept draining them, and all but one member despises her. Other than that another fun occult to have around but again as mentioned with the CAS rating, more outfits/wing options would have made this a better rating.
- SEREFRAS28 days agoLegend
- World:10/10 Innisgreen It ties with Henford, Windenburg & Ravenwood.
- CAS:8/10 Headgears, Outfits, Hairstyles & Tattoos are so beautiful.
- Build/Buy:6/10 Objects & Build Modes match perfectly. However, there's missing single beds, fridge & stove.
- Gameplay:5/10 Still learning how it plays.
- Fairies:10/10 Sims 4 Fairies way better than Sims 3 Fairies.
- elliebreton27 days agoLegend
- World - 9/10 - it's very beautiful, I absolutely love the design and it feels a good size with the three districts, but I feel they have not placed enough fishing spots etc.
- CAS - 7/10 - what there is is okay, but there isn't enough and I feel like every fairy ends up with the same few hairstyles and clothing if you use the pack items.
- Build/Buy - 8/10 - I love the items included, they have been done very well, but missing items lets it down. Particularly the single bed, fridge and stove.
- Gameplay - 7/10 so far but, to be fair, I haven't played that much with it yet as there hasn't been enough time to thoroughly explore.
- Fairies - 10/10 - I think they've been done very well considering the difficulties the devs must have encountered with wings, the shrinking and flying etc.
I'm changing my CAS score from 5/10 to 8/10. After looking at all the different categories and swatches I've seen quite a few things I actually like.
- HollownessDevour13 days agoSeasoned Ace
I might have to change Gameplay to 10/10 when the ailment toggle comes out.
- leucosiax13 days agoSeasoned Ace
- World 7/10 It is a beautiful world. The map looks way to similar/(identical?) to the map from Life and Death, Ravenwood. The supernatural town should be locked to fairies only or have to go through a portal to enter. Fairies should be in fairy form only there and not flying around in other worlds with wings in fantasy colors. It's immersion breaking.
- CAS 8/10 Love it style is right up my alley. I love the hair styles. Love dewey skin detail, love fantasy skin color- only wish they were not locked to fairies exclusively. I feel like that could be enjoyed in other sims characters. I find myself making other sims fairies just for the skin color. The wings are beautiful. I can stay in cas all day just playing with all the features. Main reason I bought the pack at launch was the cas.
- Build/Buy 3/10 Not my niche. Most of it I will never use. I have zero desire to make a hobbit hole. Living in the ground psychologically creeps me out. Cute concept in Lord of the Rings, but I don’t want to play in that style in my game ever.
- Gameplay 6/10. I like the fairies and the concept of how the gameplay is mapped out. Not crazy about solving riddles for quest- while it is cute— that’s not my style of gameplay. It feels entirely like a different game to me. Alignments are out of control and I truly am traumatized from the skin overlays of the various illnesses. I have yet to play with all the features. I which this was a game pack of fairies only. I feel overwhelmed with alternate features added to make it an expansion pack. I will need more time to fully experience all this pack has to offer. I like the features but I feel that could have been a base game update to forage and sleep on the ground and have house plants. Medicine making is like outdoor retreat- feels like it should be base game. I like the concept but as added gameplay, i question the integrity of making it a expansion pack features to be brutally honest.
- Fairies- 8/10 I love making the fairies. I can stay in cas all day without an care of time passing its so enjoyable. That said-- It is yet still immersion breaking seeing them fly around, playing in sinks, in the other worlds I have set in a very realistic tone.
World: 6 ish, I'm super torn here because I really love parts of it and its so beautiful (like Everdew is gorgeous) but then that highlights the parts where I feel it could be better 😅
especially I just feel it should be more seaside experience with coast of adhmor and sprucederry lots to tear it apart from that "too similar to henford" problem
and also the shell houses really get in my way in sprucederry if I wanted it to be say full blown hobbit village or something like that 😅 leaving me bit frustrated for lost potential
CAS: probably 8 or so its all rather lovely but the thing for me is that with so much beautiful (absolutely stunning) fairy wear and nature living stuff being locked you are kind of pushed to use base game if you want the wardrobe less magical to start with this pack 😅 like obviously i can just mix from other packs but it does sort of lack the sense of progression when you go from zero to boom fairy 😅 overall I'll be fine though I wouldn't have heart to cut out any of this beautiful fairy stuff either if it was choice between that and some boring normalcy
BB: 8, kinda same issue here as with cas like all the magical fairy things, stunning, absolutely love it 🧚♀️ but then if you wanted the everyday Innisgreen stuff to build and furnish with it feels kind of nonexistent 😅
I think it just kind of all stems from them doing the irish theme and then you kind of expect the everyday irish stuff to go with it but there is not really much room for it cause whimsical fairy stuff is more needed for gameplay aspects 😅
Gameplay & Fairies: 7 ish
Yeah I just don't really know if this pack gameplay is enough minus fairies and the fairies themselves are so emotion focused which yes understandable but with so many ways to influence sims emotions already its not all that exciting to see 😅
I do however love the new animations where we have it, its fun playing with fairies and honestly I couldn't say what exactly is missing here 🤔
think its just this confusing theme with the pack that has me kind of sad about missed potential in places
- Karamazov12312 days agoSeasoned Ace
Fun thread.
World: 6.5/10
It suffers from being pretty small and having a lot of set dressing. On the other hand, it's pretty and I like that they were willing to embrace some mystical elements with the design. I love the lot in that giant tree, though I feel it's way too small to really take advantage of it. Overall, it's pretty cozy. But I won't really use it much, since I can use worlds that are also nice to look at, but have more lots.Adding a .5 because we didn't get any festivals. I appreciate not having another notification to click off every other day.
CAS: 8/10
It's really cute. We got a lot of fun, weird stuff so you can make a good variety of fairies or nature-based sims. We got a lot of good-fitting clothes, which is great because I'm so sick of really unflattering, bulky clothing and knitwear. Yes, I will bring up the knitwear because the Sims 4 had an obsession with it for like 2 years. I also love the big variety of occult eyes.My biggest complaints are the bad hairstyles and the faun feet, which are incredibly awkward unless you ONLY wear long pants or skirts to cover up the top. Couldn't they make them longer and have them blend into the legs naturally?
Build/Buy: 7/10
Love the nature-themed items and fencing, and they have some fun colors. It was great seeing a BB that didn't force itself to be normal so they can have more general use. But it's let down by some missing furniture items, the lack of wall artwork, and the poor selection of wallpapers. The ones we got feel pretty basic and it's hard for me to incorporate them into more whimsical builds.7 overall, because the missing items. But I'll give it a 10/10 for having dragons plushies and that carpet. It loses some points though, because the dragon plushie is too small and it's not called Torch. We also didn't get a Torch swatch variant for the carpet.
Gameplay: 5/10
Ailments became an annoyance rather quickly. I'll probably revisit them later on, after I've forgotten how bad my first impression of them was. Luck is such a filler element that I turned it off and didn't even notice a difference. Fables are just another Finchwick Favor/Tarot Card-Collecting system; I appreciate them using it to build lore and explore the magical side of Innisgreen. But it's not very exciting or new. Plus I'm kind of ehh to gameplay that's tied to a world, since it severely limits what can be done outside of that world.Natural Living is neat. It does make rags to riches easier, but I appreciate that the skill really feels like you're struggling at first. It gives you negative moodlets and accounts for bad weather, making it feel more realistic. Apothecary stuff is decent. I'd probably use it more once I reintegrate ailments, get a better feel for the skill and career. But from what I've played with, it's neat growing a garden for supplies, and then using them to help sims.
The new traits are nothingburgers.
Generally, I don't like how much of the gameplay is passive, recycled from other packs or can already be replicated with any of the billions of packs we already have. The Sims 4 has has a problem with this in general.
Fairies: 6/10
Kind of weak, tbh. I feel like, if you don't play with gardening, your fairies are all but useless. All the fun options for a chaotic fairy require you to train up - aside from the very fun ability to cause ailments. But ailments are a mess right now, so. At any rate, the other occults can do chaos more effectively. But I appreciate the game's attempts to customize them, letting people play a distinctly good or evil fairy.I appreciate the variety of customization options, kid fairies being able to do things, and the cross-pack compatibility with other occults. I REALLY hate the spellcaster feud though; why do every single one of my spellcasters suddenly want to be prejudiced, no matter what? My sim is out here, hating his toddler grandkid because of how she was born. Like I appreciate the lore idea, but this is lore that's getting in the way of how I tell my stories.
The gnome enchantment thing is super lame, too. Like they just jump up and down. I get they can't make a bunch of new animations for old stuff, on what I'm assuming is a tight budget and limited time. But it feels super cheap and isn't very engaging.
Overall: 6/10
I'd give the pack a 6/10. It's a disappointment after Life & Death was so good, and Businesses & No Hobbies' business half was really fun. But there are fun elements that work well on their own. It's somewhere in the high middle of Sims 4 EPs.
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