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halloweenchild13
5 years agoSeasoned Ace
What you see with Spellcasters is the result of the nerfing of Vampires. Want to know how and why this started? Well it all started because the Guru's decided to make a pack solely dedicated to occults, aka the vampires. Where they would be properly fleshed out and not cramed in as a side feature to a bigger pack (ala Aliens and Mermaids.)
On paper, this was a perfect idea, that way people who wanted the life state and occult themes would be happy and people who didn't would also be happy. a guaranteed win-win situation. Or so they thought.
Turns out that people were unhappy with the gothic BB&CaS items being locked away in a pack dedicated for vampires, because how dare the Guru's try to please everybody.
So, as a result, realism players who hate occult type gameplay brought the pack for the decore items, so naturally, when the occult gameplay kicked in and started to add unlife to the game, the people who brought the pack but didn't want the main feature started to complain on here, Twitter, Facebook etc about suddenly having vampires in their game, when they didn't want them in the first place. Even going as far as to directly contact the Guru's directly to ask for a nerf, stating that the "occult gameplay was taking over normal gameplay", the Guru's eventually caved to the pressure and nerfed NPC vampire behaviour to a 00.01% chance of happening outside of the "tutorial" break-in at the start of nearly every new save.
To this day there are still people complaining about "excessive" vampire break-ins, IMHO they are either lying or are over exaggerating and mistaking a "break-in" for when vampire NPC's turn up at their sim's door-step of a night time for a random visit, which isn't technically a break-in, it's a neighbourhood interaction. There are a difference people! JFC, this topic still gets my goat.
Anyway, this is why Spellcatseres are so restrained, they're shackled to the Magic Realm and behaving like normal non-occult sims because the Guru's didn't want to deal with the "backlash" from realism players again (This also bounces back to Alien abductions being dialled down and Mermaids being so underdeveloped as well). I mean fair enough if you don't want supernatural elements/occult gameplay in your game, but when you buy a pack that has occult/supernatural themes or elements as it's the main selling feature, you don't have a right to complain about it, since you're the one who brought it, you have no one to blame but yourself, so suck it up.
Sorry, this topic just infuriates me. None of the occult gameplay lovers, that I know of, harass the devs over the decision to add more "normal" gameplay, but the moment there is even a lick of supernatural themes the Realism players just come marching out of the woodwork "reee-ing" at the top of their lungs.
On paper, this was a perfect idea, that way people who wanted the life state and occult themes would be happy and people who didn't would also be happy. a guaranteed win-win situation. Or so they thought.
Turns out that people were unhappy with the gothic BB&CaS items being locked away in a pack dedicated for vampires, because how dare the Guru's try to please everybody.
So, as a result, realism players who hate occult type gameplay brought the pack for the decore items, so naturally, when the occult gameplay kicked in and started to add unlife to the game, the people who brought the pack but didn't want the main feature started to complain on here, Twitter, Facebook etc about suddenly having vampires in their game, when they didn't want them in the first place. Even going as far as to directly contact the Guru's directly to ask for a nerf, stating that the "occult gameplay was taking over normal gameplay", the Guru's eventually caved to the pressure and nerfed NPC vampire behaviour to a 00.01% chance of happening outside of the "tutorial" break-in at the start of nearly every new save.
To this day there are still people complaining about "excessive" vampire break-ins, IMHO they are either lying or are over exaggerating and mistaking a "break-in" for when vampire NPC's turn up at their sim's door-step of a night time for a random visit, which isn't technically a break-in, it's a neighbourhood interaction. There are a difference people! JFC, this topic still gets my goat.
Anyway, this is why Spellcatseres are so restrained, they're shackled to the Magic Realm and behaving like normal non-occult sims because the Guru's didn't want to deal with the "backlash" from realism players again (This also bounces back to Alien abductions being dialled down and Mermaids being so underdeveloped as well). I mean fair enough if you don't want supernatural elements/occult gameplay in your game, but when you buy a pack that has occult/supernatural themes or elements as it's the main selling feature, you don't have a right to complain about it, since you're the one who brought it, you have no one to blame but yourself, so suck it up.
Sorry, this topic just infuriates me. None of the occult gameplay lovers, that I know of, harass the devs over the decision to add more "normal" gameplay, but the moment there is even a lick of supernatural themes the Realism players just come marching out of the woodwork "reee-ing" at the top of their lungs.
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