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5 years ago
"Beardedgeek;c-17451381" wrote:
As I said, I never played Twinbrooke, really; the few times I tried I got so annoyed I couldn't fit everything I wanted in that I started over on another map, as usual. I guess I missed that; they were ugly so I never talked to them. (Who me shallow?)
I stand corrected, you have a point. Especially about Dragon Valley. I never played that; I had stopped playing Sims 3
OK thank you. Sorry if I came across as harsh, but it felt you you were hammering a point which just wasn't true.
"Beardedgeek;c-17451381" wrote:
However, having different towns set in different eras does not work if you can travel between them freely. And that is the one benefit Sims 4 has over all the other games: You are not locked in the world you start in. And if I have to chose between the two? Heck yes I take Sims 4's approach EVERY. TIME. Being locked in one world felt so very very limiting in Sims 3 after the charade of the "Open world" is clear to you (Yay you can go everywhere but you can never leave).
I addressed this in the post I agreed with the idea initially.
"Magnezone;c-17450671" wrote:
The issue is the lack of Create-A-World. You should be able to create your own world theme, and add existing sub neighborhoods, like in The Sims 2.
Does San Myshuno not fit in with the play style you're using for one save file, but you still enjoy City Living as a whole? Just don't add it to that file! It'd be such a simple fix, and The Sims 2 could do it, albeit save files were handled differently.
In The Sims 2, I could add sub-neighborhoods with any theme I liked. They were listed as "Downtown" and "Business District", but they were essentially just new neighborhoods you could build from scratch, and didn't really have a unique function from the base neighborhood as opposed to the college campuses and vacation neighborhoods, as far as I can tell. People even took the other neighborhoods in the game and converted them to sub-neighborhoods, allowing people to make what is referred to as "megahoods", which are essentially the same as The Sims 4 - all the neighborhoods combined into one save file. So not only did you have the option to add any neighborhoods you like, but you had the option to keep ones you didn't want out too, without needing to entirely uninstall the pack.
"Beardedgeek;c-17451381 wrote:
So, what is needed here if you want to play a new era is simply a spinoff. Like Castaway or Medieval. That's the only way this will function. And that I am all for, btw. I would probably buy a new "Sims 4" Medieval.
I'd also love a new Sims Medieval, playing up the fantasy elements way more. Contrary to popular opinion, that is. But it absolutely flopped sales-wise, so it's not happening
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