Forum Discussion
5 years ago
"Beardedgeek;c-17452595" wrote:
Of course I tried all the travel pack features. They were boring and pointless, the crypt thing for example was just annoying. The "Nectar" thing in France was just... I can't even remember what the point was with it actually.
I just don't like vacations in Sims. the Holiday pack in Sims 1 was horribad. So was it in Sims 2. And boring in Sims 3. Outdoor Living in Sims 4 is the only expansion pack I truly regret buing even on sale, it adds absolutely nothing to the game, is just tedious and boring. (Oddly enough I really enjoy Jungle Adventure tho, unlike Outdoor Living)
So, therefore after trying everything in that pack once, I only used one vacation world, and that was China, and I only played it once with every family and only to get the training dummy, and then you never had to go there again for as long as you played that family.
As for the rest: No. I am not being arbitrary or moving goalposts. I have played 2200 hours of Sims 4 so far, most of the time completely without mods and I have enjoyed it a lot.
So no, Mods is not a valid argument when talking about ANY game. Not Sims, not Fallout, not Skyrim, Mass Effect, Dragon Age or any other. When you compare game features across games saying "Oh but you can fix that with mods" is not a plus, or a feature. It a minus, not a plus.
Hey there - first off, if you're going to quote someone, please don't quote their entire post, basically reposting what they're saying again. it floods the discussion making it harder to navigate. quote the relevant part.
Second of all, I love the holiday packs. I liked the tombs in World Adventures even if they get frustrating. I liked Nectar Making, in fact it's a pretty in depth skill, way more in depth than anything The Sims 4 has to offer. Photography (and skills in general) are waaaay more developed in The Sims 3. And even comparing the joke that is Outdoor Living to how immense and full of content World Adventures is, is.... laughable, honestly. At the end of the day though, if you don't like the tombs and the adventuring gameplay, you're not going to like World Adventures.
With that said, you said "what was the point of nectar making". If you're going to argue that, what's the point in skills in general? What's the point in painting, for example, or writing? Since they're the most apt base game comparisons.
Nectar sold for money. If made well, it sold for a LOT of money ($700+ per bottle), and could potentially be a very fast way to make money once you have good, well fertilised crops grown. You could make bottles of nectar faster and more idly than you could paint. You could easily make nectar and have a job, whereas balancing writing and a career? Not as easy.
Just because something isn't made for you, doesn't mean it's bad. World Adventures is niche, and I'll admit that, but in terms of content, it has far more than pretty much any The Sims 4 pack. Same with literally every The Sims 3 pack.
Onto your opinion of worlds though...
I also am glad you can enjoy The Sims 4 for 2200 hours. I wish I could. I build cute sims and cute houses to take screenshots, play a new pack for a little when it comes out, then stop playing and go back to The Sims 2 or 3 because they have so much more to offer in terms of content, and as @ClarionOfJoy said the neighborhoods in The Sims 4 are all tiny and non-customisable, and you can do EXACTLY what you're asking in The Sims 2 anyway.
Something tells me with the way you speak, you've never played The Sims 2, or at least to its full potential, because unlike 3, you don't even need a seperate Create-a-World tool or to download ANYTHING to make new worlds. You can make new worlds from blank presets and add lots at your leisure. If you really want to make your own terrain, you do it in SC4, but it's not necessary to make a new world.
By the way, do you consider gallery sims to be "mods"? If so, how is downloading a town from The Sims 3 Exchange (albeit it's kind of dead now) any different from getting a Sim off the gallery? By doing this, you can have as many towns in as many different sizes as you like, with no CC necessary.
In either of those games, you can add everything that's part of the other neighborhoods in The Sims 4, into your base neighborhood. You don't need all of those little neighborhoods which have like 10-12 lots each max? 3-5 of which you'll likely take up with community lots anyway? Some like Midnight Hollow have even less. Even if you couldn't add lots, which you can with CaW, Sunset Valley, with 92 lots, likely has as many lots by default as there is in the entirety of The Sims 4 up to this point, and far more than TS4 did on release. Sure, The Sims 3 had rabbit holes, but even if you took them out, you still have a LOT of lots. So your talk about how worlds weren't big enough for everything you wanted, yet you're content with The Sims 4? It's a load of bull, frankly.
There is no way you can seriously argue that The Sims 4 has better worlds. It's ridiculous.
Edit: I'd also like to add I use no mods for The Sims 3, whatsoever, except error trap and intro cutscene skip. I use no script mods in TS4. 2 is the only game I use script mods, and they're entirely irrelevant to this conversation, so please don't bring mod talk into this. my game is NOT modded.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.
33,156 PostsLatest Activity: 4 minutes agoRelated Posts
Recent Discussions
- 4 minutes ago
- 14 minutes ago
- 22 minutes ago
- 40 minutes ago