mightyspritesims
3 years agoRising Hotshot
Marketplace (Eco) question- also a question about food stall vendors
So I'm building a lot intended as a Marketplace, one of the Eco Lifestyle community space options.
I filled it with sales tables from City Living and Eco Lifestyle, food stalls from various packs including the Eco coffee trailer, 3 street art gallery objects (City Living), and one flower stall (from My Wedding Stories).
On playtesting, 3 sales table vendors showed up along with 2 art vendors. The sales table vendors staffed the three tables closest to the entrance, 2 of which were from City and 1 from Eco. All 3 staffed sales tables were selling fizzy juices. All the other sales tables remained vacant, as did all of the food stalls, the remaining art gallery object and the flower stall. There was not the option to hire a vendor for S100 on the stalls, as there often is on public lots that don't automatically provide them.
The art vendors soon became distracted by NAP autonomy and did pushups and drew on illustration tablets. At that point they stopped being art vendors. One additional art vendor came to staff one of the abandoned art gallery objects. The original vendor's name was still on the painting.
The dumpster and recycler on the lot got a lot of NPC interaction. They are quite near the entrance.
My first question is about people's experience with building Marketplaces. Is this in general what happens? 3 sales tables are staffed with fizzy juices only, up to 2 art gallery objects are staffed, no other vendors?
My second question is about which lots do and don't come with food stall vendors. I'd looked up a list online and saw Marketplaces were supposed to have food stall vendors, but I guess that list was wrong.
Or perhaps I'm running into some sort of cap on the percentage of sims on the lot who can be vendors? I wonder if I put out so many vendor-able objects on the lot that the cap for total sims on the lot may have interfered somehow.
I filled it with sales tables from City Living and Eco Lifestyle, food stalls from various packs including the Eco coffee trailer, 3 street art gallery objects (City Living), and one flower stall (from My Wedding Stories).
On playtesting, 3 sales table vendors showed up along with 2 art vendors. The sales table vendors staffed the three tables closest to the entrance, 2 of which were from City and 1 from Eco. All 3 staffed sales tables were selling fizzy juices. All the other sales tables remained vacant, as did all of the food stalls, the remaining art gallery object and the flower stall. There was not the option to hire a vendor for S100 on the stalls, as there often is on public lots that don't automatically provide them.
The art vendors soon became distracted by NAP autonomy and did pushups and drew on illustration tablets. At that point they stopped being art vendors. One additional art vendor came to staff one of the abandoned art gallery objects. The original vendor's name was still on the painting.
The dumpster and recycler on the lot got a lot of NPC interaction. They are quite near the entrance.
My first question is about people's experience with building Marketplaces. Is this in general what happens? 3 sales tables are staffed with fizzy juices only, up to 2 art gallery objects are staffed, no other vendors?
My second question is about which lots do and don't come with food stall vendors. I'd looked up a list online and saw Marketplaces were supposed to have food stall vendors, but I guess that list was wrong.
Or perhaps I'm running into some sort of cap on the percentage of sims on the lot who can be vendors? I wonder if I put out so many vendor-able objects on the lot that the cap for total sims on the lot may have interfered somehow.