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4 years ago
Exactly. Biggest issue for me is that there's no depth to packs, everything is incredibly surface level. If you want there to be a story to the world or any sort of lore you have to make it up yourself.
In sparkd they grouped players up as three types of players - the storyteller, the builder, and the CAS player. And this is clearly how they see players now, build and CAS take a massive focus in development (they were very much a background feature in past games) and all the gameplay is made for storyteller players who come up with their own stories for it.
They don't put any depth in as they expect the player to do it themselves. But what about those who like lore and some sort of depth to their gameplay? Everyone else has just been forgotten. You can see this the most with Realm of Magic. There's no depth to that pack at all, the player has to create their own story for it to be interesting. There's just no challenge to the packs, nothing is unexpected, everything is just surface level, there's no fun little extras they add to packs because they just seperate them out into stuff packs. Tiny Living should've been part of Eco Lifestyle, Bowling Stuff shouldve been in university, Spa Day should've been in Snowy Escape, etc etc. I like this game but packs, especially expansions are disappointing. I don't get that same excitement from them as I did with Sims 3 packs as I know they aren't gonna massively change my game. I honestly don't feel like any of them are good enough for what they're charging.
In sparkd they grouped players up as three types of players - the storyteller, the builder, and the CAS player. And this is clearly how they see players now, build and CAS take a massive focus in development (they were very much a background feature in past games) and all the gameplay is made for storyteller players who come up with their own stories for it.
They don't put any depth in as they expect the player to do it themselves. But what about those who like lore and some sort of depth to their gameplay? Everyone else has just been forgotten. You can see this the most with Realm of Magic. There's no depth to that pack at all, the player has to create their own story for it to be interesting. There's just no challenge to the packs, nothing is unexpected, everything is just surface level, there's no fun little extras they add to packs because they just seperate them out into stuff packs. Tiny Living should've been part of Eco Lifestyle, Bowling Stuff shouldve been in university, Spa Day should've been in Snowy Escape, etc etc. I like this game but packs, especially expansions are disappointing. I don't get that same excitement from them as I did with Sims 3 packs as I know they aren't gonna massively change my game. I honestly don't feel like any of them are good enough for what they're charging.
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