Well, personally I liked it even though it involved a lot of socializing which is something that I usually don't do with my Sims. I liked the fact that the StrangerVille pre-mades and the majority of townies had decent traits and aspirations. Most of them were keepers unlike San Myshuno and Vampire townies who all seem to have the same 6 names, with 1 or more negative traits (mean, evil, lazy, slob, erratic, kleptomaniac) with a large number also having genius, goofball, and romantic traits. Genius is the only trait that I don't mind but there seems to be a disproportionate number of them compared to other traits.
The story itself was fine given the fact that it had to be kept short and fairly simple. For me, it added a bit of a challenge along with a nice looking world with some quirky Sims. I did edit some of the pre-mades because I don't like big cartoony heads or exaggerated facial features.
I don't particularly like the reward trait for completing the story but it's fine. The Sims that completed the aspiration get their sparkling water and nectar free at the 8 Bells which is a karaoke bar now. The fan mail is usually pretty bad though. Oh, those fans.
So while it wasn't perfect, StrangerVille was a nice change of pace for me.