Forum Discussion
CircuitD
4 years agoSeasoned Novice
I agree and can add a few things to your rant on snowy escape.
1 the vending machines are always broken. That is not cute. It’s annoying and looks glitchy
2 toddlers are constantly abandoned on the slope. There is no way to feed a toddler once you take one with you. Once again bad design. Why can I purchase a meal for a toddler once in snowy escape? The meal stands close too quickly and I am stuck with garbage vending machines. That brings me back to point 1
3 sentiments have no context. Half the time I don’t know why they have one. I’d like a notification on that. Also, I got furious sentiment after neighborhood brawl. My sims laughed and hugged and got a furious sentiment. Why? So no animation indicator of sentiment nor a notification on why the sentiments are assigned. It’s garbage and useless. Who’s the genius behind this addition to the game?
4 lifestyle points are gained in the wrong way. My doctor is a people person because he has to talk to patients on his job? He is not friendly. He’s just doing his job. That doesn’t make him a people person.
5 what is the purpose of snow bros? I got excited about that and quickly disappointed. The only thing they can do together is build a snow man. They could have done that before snowy escape. When I tried to get them to snowboard or ski together repeatedly, the “snow bro” does it one time and goes away. Then I can’t find them. (Sim scattering like roaches is a constant issue) The continuous action gets termed all the time. Especially with other sim and toddlers resulting in abandoning toddlers on slopes. Actually if you have multi sim household all actions you assign get canceled all the time as soon as you switch between sims and often even when you are looking at them. It’s not free will. It’s just frustrating. Yes I can tone it down, but then they don’t do anything on their own. Ughh can it be just toned down a bit. While they are at it can sims creators fix the constant movement. I get you can multitask but do they have to get up, sit down, move two steps, sit down, get up and talk to everyone all the time.
6 climbing is a fantastic idea. I don’t mind so much the slow progression. I got to lvl 5 no problem I think this game lacks challenges in general so a bit of difficulty is much appreciated, but to go on an expedition with another sim they need the skill as well and this game has no story progression so they are not building the skill together. I have to play with each sim in turn to get the skill. Ughhh. There is no option to practice together, so they can get the skill together. Yeah you can create a club and make climbing a feature, but they are still not building the skill together. It’s just such a terrible, not thought out design.
7 my problem with sims 4 in general and not so much with snowy escape is lack of drama and long term effect. Sims are 90% of the time happy and now mindful (which is the same as happy). Reputations are very superficial and have no game impact. Relationships are superficial and have no game play impact. Traits are superficial and have no game play impact. Memories are tedious and have no game impact. Sentiments are confusing and have no game impact (or very little). Animations and autonomy is poorly designed. There is no dramatic, interesting animations. No relationship come with interactions that are fun to watch or play (and if they made one it repeats like a broken record). The game made everything so easy and cut so many animations. Your sim gets either things spawning in inventory or getting them in a computer. Which is simply boring. Lifestyle are like everything else just a profile blurb. My evil, klepto mob boss who watched his mother burn to death and has an awful reputation is the same clone as my good, candle maker who wants to save the environment. They make friends the same way, enjoy the same things, hate the same things and are 90% happy. No attractions, likes, dislikes, distinctive animations, interesting interactions, long term impacts, no drama, no challenge. In terms of game play this game is bad. Build mode is fantastic. Game play is just awful. Autonomy is out of control. Sims constantly quit on assigned task and do task that make no sense. Push ups during weddings in the middle of watching a ceremony ? Why isn’t that option excluded? Thinking of family member all the effing time. Changing into bathing suits to use the pool, eating at the pool. The usage of pool is soooo annoying I stopped building pools. Changing into workout close to play basketball in the middle of winter and not changing back after stopping to play basketball results in sims constantly freezing to death. Simple fix. Either stop making them change or make them change back after done. They use pools even if access is blocked. Things spawning in inventory out of thin air. For a “life simulation” game they butchered life.
1 the vending machines are always broken. That is not cute. It’s annoying and looks glitchy
2 toddlers are constantly abandoned on the slope. There is no way to feed a toddler once you take one with you. Once again bad design. Why can I purchase a meal for a toddler once in snowy escape? The meal stands close too quickly and I am stuck with garbage vending machines. That brings me back to point 1
3 sentiments have no context. Half the time I don’t know why they have one. I’d like a notification on that. Also, I got furious sentiment after neighborhood brawl. My sims laughed and hugged and got a furious sentiment. Why? So no animation indicator of sentiment nor a notification on why the sentiments are assigned. It’s garbage and useless. Who’s the genius behind this addition to the game?
4 lifestyle points are gained in the wrong way. My doctor is a people person because he has to talk to patients on his job? He is not friendly. He’s just doing his job. That doesn’t make him a people person.
5 what is the purpose of snow bros? I got excited about that and quickly disappointed. The only thing they can do together is build a snow man. They could have done that before snowy escape. When I tried to get them to snowboard or ski together repeatedly, the “snow bro” does it one time and goes away. Then I can’t find them. (Sim scattering like roaches is a constant issue) The continuous action gets termed all the time. Especially with other sim and toddlers resulting in abandoning toddlers on slopes. Actually if you have multi sim household all actions you assign get canceled all the time as soon as you switch between sims and often even when you are looking at them. It’s not free will. It’s just frustrating. Yes I can tone it down, but then they don’t do anything on their own. Ughh can it be just toned down a bit. While they are at it can sims creators fix the constant movement. I get you can multitask but do they have to get up, sit down, move two steps, sit down, get up and talk to everyone all the time.
6 climbing is a fantastic idea. I don’t mind so much the slow progression. I got to lvl 5 no problem I think this game lacks challenges in general so a bit of difficulty is much appreciated, but to go on an expedition with another sim they need the skill as well and this game has no story progression so they are not building the skill together. I have to play with each sim in turn to get the skill. Ughhh. There is no option to practice together, so they can get the skill together. Yeah you can create a club and make climbing a feature, but they are still not building the skill together. It’s just such a terrible, not thought out design.
7 my problem with sims 4 in general and not so much with snowy escape is lack of drama and long term effect. Sims are 90% of the time happy and now mindful (which is the same as happy). Reputations are very superficial and have no game impact. Relationships are superficial and have no game play impact. Traits are superficial and have no game play impact. Memories are tedious and have no game impact. Sentiments are confusing and have no game impact (or very little). Animations and autonomy is poorly designed. There is no dramatic, interesting animations. No relationship come with interactions that are fun to watch or play (and if they made one it repeats like a broken record). The game made everything so easy and cut so many animations. Your sim gets either things spawning in inventory or getting them in a computer. Which is simply boring. Lifestyle are like everything else just a profile blurb. My evil, klepto mob boss who watched his mother burn to death and has an awful reputation is the same clone as my good, candle maker who wants to save the environment. They make friends the same way, enjoy the same things, hate the same things and are 90% happy. No attractions, likes, dislikes, distinctive animations, interesting interactions, long term impacts, no drama, no challenge. In terms of game play this game is bad. Build mode is fantastic. Game play is just awful. Autonomy is out of control. Sims constantly quit on assigned task and do task that make no sense. Push ups during weddings in the middle of watching a ceremony ? Why isn’t that option excluded? Thinking of family member all the effing time. Changing into bathing suits to use the pool, eating at the pool. The usage of pool is soooo annoying I stopped building pools. Changing into workout close to play basketball in the middle of winter and not changing back after stopping to play basketball results in sims constantly freezing to death. Simple fix. Either stop making them change or make them change back after done. They use pools even if access is blocked. Things spawning in inventory out of thin air. For a “life simulation” game they butchered life.
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