Forum Discussion

iamsweetmystery's avatar
iamsweetmystery
Seasoned Newcomer
7 years ago

Missing Emotion

Just an observation, but I've noticed an oddly missing emotional state. Fear. There's a Decoration item called "Don't Fear the Reagnomper" though, for some reason, when the Grim Reaper shows up, no one seems afraid of him. When a Sim discovers a disguised Alien, they react, but not with fear. A fire breaks out, a seeming panic ensues, but no fear emotion. There are a number of situations where fear would be the appropriate, or at least the expected, response, but it simply doesn't exist.

37 Replies

  • I also never noticed fear wasn't already a part of the game. Wow, fix that please.

    Add a new trait. In fact, it would have been a perfect addition with the Seasons Expansion Pack.
  • GrumpyGlowfish's avatar
    GrumpyGlowfish
    Seasoned Newcomer
    7 years ago
    "invisiblgirl;c-16726931" wrote:
    These aren't accurate emotions, however. 'Tense' is what you feel when you're overworked. 'Scared' is what you feel when you're outside in a thunderstorm (or you should be, anyway).


    You're right about the definition of the term, but TS4 has always taken liberties with its portrayal of so-called emotions (I'd say "dazed" isn't actually an emotion in the true sense of the word), and the way "tense" comes up in the game, I've always interpreted it as sims being psychologically uncomfortable with something, be it fire, an earthquake, the fun bar being low, or just too many people in the room if they're loners. So yeah, "scared" is what people should be when they're facing a dangerous situation, but the game makes them "tense" instead, so fear is actually in the game already, just under a different name, that's what I was trying to say.


    "Peral;c-16727271" wrote:
    Four storytelling purposes fear would be VERY helpful. Interactions with vampires, aliens and the reaper should lead to fear. The more cowardly Sims could even faint from such encounters.


    Well, I don't think I'd want fear to add to the discrimination against aliens that is already going on in the game. It's weird how every sim, independent of their traits, reacts negatively to finding out that someone else is an alien. So if fear (either as a new emotion or some kind of trait) ever becomes a thing, I'd like to decide for myself who or what my sims are afraid of.
  • > @MaggieMarley said:
    > GrumpyGlowfish wrote: »
    >
    > Well, I don't think I'd want fear to add to the discrimination against aliens that is already going on in the game. It's weird how every sim, independent of their traits, reacts negatively to finding out that someone else is an alien. So if fear (either as a new emotion or some kind of trait) ever becomes a thing, I'd like to decide for myself who or what my sims are afraid of.
    >
    >
    >
    > @GrumpyGlowfish I do agree with you on the alien discrimination. My doctor sim (who is a hybrid alien himself) was giving one of his patients (incidentally, they were an uncle or cousin or something) an X-ray scan. The patient was an alien and the scan showed this. Then, a horrible notification popped up saying something along the lines of “Alek has discovered that X is an alien. I don’t know what it (the game’s italics, not mine) expects from this visit, but let’s pretend as if we haven’t noticed”. It - the game called an alien it. To me that was just too close to speciesism and made me uncomfortable. I love my aliens.

    I think the discimination against aliens is valuable in so far that it reflects our society, where there is a lot of debate regarding migration. I use it in my plays where I got two politicians competing for power, where the migration from Xisam is the most important topic. One is pro the other one wants to send them all back to Xisam.
  • I mean, I want fear and Jealousy in the game too, however it shouldn't be an automatic emotion. in certain cases, in terms of life states.
    Some people fear the unknown, while others embrace it.
  • True and that's where Traits would come in. Traits like Coward, Courageous, or Nihilistic could individualize how a Sim approaches potentially frightful circumstances.
  • Fear would be a great addition to emotions. Sims can then develop phobias, which they may choose to overcome or just deal with everyday

About The Sims 4 General Discussion

Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,272 PostsLatest Activity: 40 minutes ago