7 years ago
Mistakes that shouldn't been repeated in The Sims Series
*Don't know a good opening to this thread* I believe the title is self-explanatory.
Mine:
If I were to be honest, I would love and have an open mind for online/multiplayer mode, but I personally think it shouldn't be the top priority and should only come at the end of singleplayer experience development because that needs vast improvement. Shouldn't also interfere and act a separate entity from the singleplayer experience and without locking items and features that feel like should belong in the singleplayer mode as well.
Yours:
- If the game isn't finished, its release should then be postponed.
- Regression and the absents of important elements (lack of terraforming tools, world editing cast, open world, tots, hip hop etc.)
- Where's the sandbox (apartment customization tools, pet controllability, toggles for things like supernatural) ?
- Bugs aren't handled well; aren't squashed enough (includes recyclement of broken systems); where are bug testers and quality assurance?
- New concepts defined as mechanics are programmed to be flawed (emotions and multitasking).
- Debatable, but graphics.
- Little drama and negative consequence than utopia regarding the world how acts upon within the mechanics that are beyond the control of the simmers.
- Lifestages: child almost adult alike, teens very adult-like (physique and psyche wise), debatable but barely difference between YA and adults, elders need something interesting.
- Production side (not necessary by order): 1) Providing & maintaining little to no communication between the players/simmers and gurus/developers; 2) Making contradicting statements and holes in the logic of the official's reasoning for their made decisions/choices. 3) Throwing past games (a.k.a. especially by those developers who worked on those are happen to be their own work) under the bus to give a good look or hide the flaws of the current-recent-new installment game of the series of the franchise.
- *Adding more and checking If I forgot any which likely I did*
On a side note, TS3:S was a catastrophe with its social media thing that was in people's throats. The Memory system was also horribly design.
Mine:
If I were to be honest, I would love and have an open mind for online/multiplayer mode, but I personally think it shouldn't be the top priority and should only come at the end of singleplayer experience development because that needs vast improvement. Shouldn't also interfere and act a separate entity from the singleplayer experience and without locking items and features that feel like should belong in the singleplayer mode as well.
Yours:
- If the game isn't finished, its release should then be postponed.
- Regression and the absents of important elements (lack of terraforming tools, world editing cast, open world, tots, hip hop etc.)
- Where's the sandbox (apartment customization tools, pet controllability, toggles for things like supernatural) ?
- Bugs aren't handled well; aren't squashed enough (includes recyclement of broken systems); where are bug testers and quality assurance?
- New concepts defined as mechanics are programmed to be flawed (emotions and multitasking).
- Debatable, but graphics.
- Little drama and negative consequence than utopia regarding the world how acts upon within the mechanics that are beyond the control of the simmers.
- Lifestages: child almost adult alike, teens very adult-like (physique and psyche wise), debatable but barely difference between YA and adults, elders need something interesting.
- Production side (not necessary by order): 1) Providing & maintaining little to no communication between the players/simmers and gurus/developers; 2) Making contradicting statements and holes in the logic of the official's reasoning for their made decisions/choices. 3) Throwing past games (a.k.a. especially by those developers who worked on those are happen to be their own work) under the bus to give a good look or hide the flaws of the current-recent-new installment game of the series of the franchise.
- *Adding more and checking If I forgot any which likely I did*
On a side note, TS3:S was a catastrophe with its social media thing that was in people's throats. The Memory system was also horribly design.