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4 years ago
"GrumpyGlowfish;c-18123252" wrote:
Who knows if the premade wolf packs even occupy any of the lots. Maybe they're just NPCs in Moonwood Mill, similar to the sages of the Magic Realm, and technically homeless until you move them in with your own sims. It would even make sense for them to live in the wild, given that they're werewolves.
But besides that, I still wish the world had more lots. The old "it's a GP, and other occults didn't get bigger worlds" argument doesn't fly with me because I was never happy with those being so small either, although I guess Vampires can be forgiven because it was the first GP to even introduce a residential world. We've been conditioned to think of five lots as an acceptable standard when it should be the bare minimum. I'm not a game designer, so maybe someone could enlighten me, but is adding just a few more lots really that difficult and/or time-consuming? They might as well leave them empty for us to build on if they don't want to do it themselves, most of the pre-built houses suck anyway, but it would make it so much easier for players to build up the societies they want in a given world without having to resettle half of their families to other too small worlds, going completely without public lots, or both.
I sorely miss the Sims 3 feature of choosing a lot, which ever size you like, and placing it anywhere you like on the map.
The way the neighborhoods are set up, it'll never work for sims 4, in my opinion.
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