Forum Discussion
Netzspannung
5 years agoSeasoned Newcomer
I would love more traits that have an impact on the mood of the Sims and what actions/interactions they perform and as mentioned in Carl's video, make them better or worse at something. A few examples to show what I mean:
Daredevil – First impulse is to seek out thrill and danger. E.g. standing on swings instead of sitting, running outside in thunderstorms and blizzards, challenging vampires to fights, using the rock climbing wall at the gym. Also should have unique romantic interactions like being able to attempt more daring interactions with little or no romance bar which may or may not succeed
Coward – Should actually not be able to do certain things out of fear like using the swingset or the rock climbing wall. In the presence of any supernaturals they should have a moodlet „sensing danger“, they are not able to extinguish fires because they run in fear and cannot be directed to return
Minimalist – this would be inspired by the TS3 ‚Can’t stand art‘ trait. Mainly, Sims are excluded from any positive moodlets regarding decoration and can even get a negative moodlet from rooms with too much decorations. But they do enjoy high-end usable objects
Technophobe – hate having and using computers or mobile phones. Some interactions can be completed without them (e.g. travelling by clicking on the map key, bills by using the mailbox), but if they have to use them they will have a random negative moodlet (sad, uncomfortable, embarrassed or angry) during and for a couple of hours after
Handy – quicker at learning handiness skill and rocket science skill and making upgrades and repairs. Any handiness action increases fun.
And perhaps other traits that are related to skills building and enjoyment like the wellness and photography skill
Frankly, I agree with Carl, it is too late into this iteration to make major changes to personalities, but adding traits that have an impact on behaviour could go a long way to making Sims feel more unique.
Daredevil – First impulse is to seek out thrill and danger. E.g. standing on swings instead of sitting, running outside in thunderstorms and blizzards, challenging vampires to fights, using the rock climbing wall at the gym. Also should have unique romantic interactions like being able to attempt more daring interactions with little or no romance bar which may or may not succeed
Coward – Should actually not be able to do certain things out of fear like using the swingset or the rock climbing wall. In the presence of any supernaturals they should have a moodlet „sensing danger“, they are not able to extinguish fires because they run in fear and cannot be directed to return
Minimalist – this would be inspired by the TS3 ‚Can’t stand art‘ trait. Mainly, Sims are excluded from any positive moodlets regarding decoration and can even get a negative moodlet from rooms with too much decorations. But they do enjoy high-end usable objects
Technophobe – hate having and using computers or mobile phones. Some interactions can be completed without them (e.g. travelling by clicking on the map key, bills by using the mailbox), but if they have to use them they will have a random negative moodlet (sad, uncomfortable, embarrassed or angry) during and for a couple of hours after
Handy – quicker at learning handiness skill and rocket science skill and making upgrades and repairs. Any handiness action increases fun.
And perhaps other traits that are related to skills building and enjoyment like the wellness and photography skill
Frankly, I agree with Carl, it is too late into this iteration to make major changes to personalities, but adding traits that have an impact on behaviour could go a long way to making Sims feel more unique.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.
33,190 PostsLatest Activity: 46 minutes agoRelated Posts
Recent Discussions
- 3 hours ago