LadyGray01
2 years agoSeasoned Hotshot
Moving "necessary" lots, is it possible?
I have my worlds set up more like neighborhoods within the same world. Neighborhoods in their own little biomes. They are all residential except Windenburg, Magnolia Promenade, and Newcrest. Those are filled with community lots.
The only community lots that are in the residential worlds are parks and the ones that seem to be necessary- The Bluffs, Strangerville Information Center, The Ancient Ruins, The Moonwood Mill collective bunker, etc. And honestly, it drives me nuts that they aren't in my commercial neighborhoods.
My question is, has anyone tried to move these lots and make their prior lots residential? If so, what happened? Did the lots still work as intended? Were your Sims actually able to live in the former locations?
The only lot I've experimented with was the Von Haunt estate, and I discovered that I can remodel it and Sims can "stay" there, but I can't make it a residential lot.
The only community lots that are in the residential worlds are parks and the ones that seem to be necessary- The Bluffs, Strangerville Information Center, The Ancient Ruins, The Moonwood Mill collective bunker, etc. And honestly, it drives me nuts that they aren't in my commercial neighborhoods.
My question is, has anyone tried to move these lots and make their prior lots residential? If so, what happened? Did the lots still work as intended? Were your Sims actually able to live in the former locations?
The only lot I've experimented with was the Von Haunt estate, and I discovered that I can remodel it and Sims can "stay" there, but I can't make it a residential lot.