6 years ago
Multiplayer on sims 4
I was browsing RealSport101 and I found this 'Well, things could be changing very soon, as in a recent business meeting, EA’s CEO Andrew Wilson said that they were keen to add a multiplayer mode to ...
"Ivyeyed;c-17587921" wrote:"Cinebar;c-17586980" wrote:"Ivyeyed;c-17583853" wrote:"Cinebar;c-17583467" wrote:"Ivyeyed;c-17579143" wrote:
Lol, some of the worries in this thread reminds me of something I said in another thread."Ivyeyed;c-17565256" wrote:
But sometimes it feels like the sims community treats all hypothetical speculation as a kind of monkey’s paw. Like, “don’t SAY THAT! They might HEAR YOU!” Like the only way it’s okay to want (or even think about it long enough to decide if you would want it or not) something is to like, phrase it perfectly like a wish to a capricious genie, or else it’ll get corrupted and be added to the game in a dark sinister way.
And I get it, sort of. EA have certainly brow-beaten the community into fear of ideas. ?
But I promise the things you don’t like about the game right now aren’t bad because someone on a forum somewhere said something you don’t like. ?
And like, sure, it’s easy to imagine things going badly. But isn’t “what would make you think this was a good idea? If they were to do it well, what would you like that to look like?” also an interesting question? Just? To think about?
lol, monkey's paw is funny. However, didn't you know I have always seen Maxis as the evil genie? How many times has someone asked for something to be added to the game for it to only be the opposite of what they meant, or asked for, and or with an evil hook to it? If you want a more recent example how about Laundry Day pack. It started out as eco living off the grid. It has been stated it turned into laundry day for Sims by community vote. But is that really true. Wasn't laundry already planned at some point and or possibly discussed before in meetings and this would be a good chance to add it into the game (laundry) with a bucket/off the grid twist. But in truth there is very little in a stuff pack that the theme is/was living off the grid and technically all about laundry.
ETA: Another example, there were people asking to visit other people's games in TS3. Not my cup of tea but that also had a few threads. What did they get? Simport. What was wrong with Simport, the game couldn't be turned off if you accepted a request of another to perform at a venue. You had to build a venue right away if you didn't already have one in your world, you couldn't save during the wait (24 hrs) when expecting the visit, your Sim had to be present at the performance (maybe they were too busy right at that moment or route fail) for the other player to get the credit for going to your world, and worst of all, if you were listed as accepting others into your world, you were hit with thousands of friend requests, who eventually took over your own Simpage, and you had no idea who any of those people are/were, so any conversations on your own Simpage was pointless since it was now being run by total strangers. And during the wait (time zones) of the real time 24 hours, the game lagged to the point of not being able to move around much. EA doesn't have a good track record nor does Maxis of building a fun filled, bug free, problem free MMO nor Multiplayer.
ETA: Simpage where you invite a few to see and talk about your Sims or download your Sims or homes etc. and where you accept request to join your Simpage. Great right, but Simport friends and their friends and their friends and their friends having conversations in your chat feed where you no longer know anyone on your Simpage, don't like the discussions and didn't have any idea what the heck was going on inside your own chat Simpage.
Yeah, but “they’ve done this feature badly before or it could be done badly” is an argument against all features. It’s saying it’s bad to try and they shouldn’t even have a game. They messed up babies so we shouldn’t have babies in later games. They’ve implemented both rabbit holes and active lots badly so we can’t have sims leave their homes. They’ve had funky routing and AI so sims shouldn’t get to walk. Etc. - By the end of it, if that’s the approach you take, you end up philosophically backing EA sending you a jpeg and charging you $40 to look at it. At least they rendered this jpeg okay!
I fully support being suspicious of EA’s ability to deliver a good game with good features. I am as well. But it’s still okay to ask for good features, rather than giving up on any potential feature before anyone has started on the basis it could be implemented poorly.
And to me, if and when a feature is implemented poorly, it’s important to place the blame where it belongs. There is nothing wrong with the idea of the features themselves. EA did a bad job. It’s not wrong to want new mechanics in the game, and wanting a good game with robust diversity of play styles isn’t to blame for EA farting out the least supported basic bug pile they can get away with charging for.
I'll have to disagree simply because I see this series as The Sims, not any other game in the universe. If they keep bringing in new mechanics of 'diverse' play styles, which is just code for different genre, then they might as well stop calling it The Sims, and name it any old other game out there. The Sims is unique because it was people playing their own way, not a developer's idea of what should or shouldn't be done with the Sim and it's life. If multiplayer becomes part of single player game which allowed the player and is supposed to be in control of the world, how it plays, who lives there, what is their story, are they successful or tortured and destoryed then it is no longer The Sims, but a direction Maxis wants us to play.
That is no longer a game we are supposed to control every facid of their lifes and worlds. True, TS4 is the least of these games by the standard of 'you control, you rule' but it is no longer The Sims but a different genre where No you don't control or rule. If people want to ask Maxis to build a multiplayer separate from this franchise, go for it, but single players aren't going to buy it or play it for very long if they understand the root of The Sims. Multiplayer can't offer single players any thing at all they would want to play that involves another player in real time. What most of us single players understand is we are gods of our games, not Maxis and it annoys us to the hilt for Maxis to try to even make us do particular things in a linear way or specific way rather than our way as in the past which offered much more flexability and freedom of imagination and design and or creativity. TS4 is too limited already.
ETA: And if you read my signature there are still a few of us left who agree with W.W...games are not the place to tell stories (linear and controlled) but to let people tell their own stories. Now anyone want to tell me how multiplayer would allow a single player to 'tell' their own story and gameplay? It wouldn't. If you want to change the franchise, fine, but leave single player games alone.
In what way would an optional multiplayer stop you from playing your game your way? The single-player experiences of Minecraft and Stardew Valley are no less robust for multiplayer having been grafted onto them.
Just don’t use it and no one but you will be in your game. You will still be able to play your way.