"Writin_Reg;c-16719879" wrote:
"worldofdrakan;c-16719865" wrote:
I feel like the solution would be simple, though. Don't completely get rid of the calls. Even for acquaintances, it would be a nice touch to get a call. However, I don't feel that Sims should be getting such a long and powerful sad moodlet over the deaths of Sims who are only acquaintances, especially those that your Sims have only met once. Confirming what the OP said, the way this system works in its current state, all of my Sims are in a constant state of sadness. It really plum the fun out of the game. This is how I'd do it-
Death of Acquaintance: Fine moodlet for 12 hours. With this moodlet active, it'll take a bit of effort to get them into another emotional state, but at least they won't be sad.
Death of Friend: Sad moodlet for 12 hours.
Death of Good Friend: Sad moodlet for 24 hours.
Death of Best Friend/Boyfriend/Girlfriend/Spouse/Close Family Member: Sad moodlet for two days.
And another thing, toddlers shouldn't be getting these calls at all, plain and simple. They don't even have phones! How are they still getting these calls?!
I explained all that above and why there is no way the game AI can see that ifo.
I don't think this is true - my Sim with the loner trait gets a 'tense' moodlet from conversations with random Sims (or just being around NPCs), but is fine when talking to her daughter, and Sims with the family-loving trait get a sad moodlet when they don't interact with family members. Sims have different interactions that are determined by their family relationship and/or level of friendship. That's part of the reason levels like 'acquaintance' and 'good friend' exist, and why parent-child is more than just part of the family tree. They are flags that don't allow, say, a young adult to do inappropriate things with her parent.
If you can boil it down to a flag that is on or off, it can be coded. I agree that it was rather rushed out, and I do think they're working on fine-tuning it a bit. At very least, it would make more sense to generate the calls and moodlet intensity based on level of acquaintance rather than family relationship.
On a more general level, I think the real problem is that there are too many flags that generate moodlets, and that makes it hard to find the right balance. When people complain that Sims who have a fight are getting on like houses two minutes later, it's not that the Sims don't know they're supposed to be angry. When you look at their moodlets, they've got a red or mustard moodlet from the negative interaction, but it's overwhelmed by good decor and a tasty meal.
There are too many variables - when Hollie's mother died, she was only sad for a moment before she went back to being 'focused'. Meanwhile, her daugher, who never even met Ivy, was crying in the shower. I'd planned to have her call the sadness hotline, but when she got out of the shower, she was 'energised', and the sadness hotline was no longer available. Next minute, she's crying in her yoghurt.